Tuesday, April 8, 2008
Why Prince is ALMOST Not Worth It
In WoW, there are generally different types of fights for PvE and PvP. You go into one expecting something different for each one. PvP is much more luck-oriented, as no matter how much you think you have a winning strategy for that one type of class, someone’s going to pull something unorthodox, or you’ll fumble your keys, or someone else will come out of nowhere with a stun proc, or someone’s trinket turns you into a chicken, and you have to adapt your gameplan. PvP is half luck and half skill, because no matter your skill, you’re still going up against free-thinking individuals who don’t always play by the rules. The best-laid plans and all that.
In PvE, you learn the encounter, you get it down, and then you go to work. There’s a little variability, such as in the location and patting of spawned mobs or length of time the boss waits past their cooldown to use that one ability, but past a few d/c’s or people hitting their buttons in the wrong order or a little bit of judgement error, there’s not much luck to it. Sure, it can just so happen that as you’re trying to get away from Onyxia’s tail the tank can shift slightly and put it in your face, but otherwise you’re mostly golden. You learn it, you get it down, and you work those bosses like a machine. You learn to follow the Blizzard and not move in Flame Wreath.
However, PvE sometimes throws wildcards at you, and if you do not adjust rapidly, you’ll find yourself trying to figure out why you’re taking a dirt-nap sometimes. Even then, you learn that Apoko is a healer and a dpser, so in the Heroic MrT five man arena fight you have to do something about him and the priestess. Still, there are some fights that just spit on your raid coordination and laugh at your pitiful attempts to be organized. This is why, as per the title, Prince is almost not worth it.
Prior to 2.4, there used to be some “safe spots” which would suffer minimal interference from infernals. One could land behind your dps, or between the casters and dps, and people could still die, but as long as you remained in these areas, you were generally safe. It was slightly gimmicky but there was still challenge to it, and I still had to work hard to keep people healed through enrage and then axes.
Now, post 2.4, all safe spots have been officially removed. Prince has become a complete luck fight. Placement of infernals determines everything. If your tank is in a bad spot, your enfeebled dps or casters are going to eat a faceful of stone and spend the rest of the fight calling out ill-framed direction commands, calling for a brez, or AFKing to get something to drink. You can adapt, but there will be times where your tank has to run through infernals to get anywhere, or your healers have to, or your dps, and that’s when enfeeble will hit to wipe you out. Or you’re adjusting well, until your only escape path is blocked off and you’re sitting there wondering how in the world you’re supposed to dps when none of your melee can get near and your spellcasters are dead.
What is frustrating about Prince is he can stop a well-oiled machine in its tracks. No matter how often you have done Kara, no matter what your guild progression, if you get bad infernal placement, you are boned. Quick dps to get less infernals seems to be the only option, but a lot of lower-end Kara guilds don’t have that option. He also drops the all-important T4 Helm, and, for priest and druid healers, Light’s Justice. He’s not exactly skippable, since his loot isn’t really all that replaceable for at least a little while or 150 badges. My guild skips Netherspite if people aren’t getting the beams down or if he seems particularly buggy (like last time, he banished for twice as long and would randomly shoot nether breaths if you were at max distance, and not if you were next to him), but we cannot justify giving up on Prince until we wipe to the point where people do not want to pay anything more in repair bills. And it varies, night to night. Some nights, we get him first or second try. Other nights, his infernal placement is merciless and we find ourselves taking a dirt nap before we get him down to second phase, or even at the very end of third phase.
Our guild will continue to do Prince because, as I said, the loot is good, we want our T4, and I’m tired of missing out on Light’s Justice. However, he will also continue to be the bane of our Kara runs, who disrupts a well-oiled, working machine into chaos and oblivion.
No matter how we adjust, there always seems to be an infernal in my face. /endQQ