Macbook is a raiding moonkin on the server Stormscale US. You can read about his journey as a moonkin over at his blog, Moonkin.
If you're reading this, you must be a little interested on being a PvE moonkin. That's fair, though, because the latest patch with new talents and the WoTLK expansion have made moonkins a very viable source of raid buffs, single-target DPS, and AoEing.
Most people underestimate the difficulty of raiding as a Moonkin. They say, all Moonkins have to do is push 3 buttons, what else? I've never heard a statement more false than that one.
For starters, the main job of a moonkin is to provide its buff to the entire raid. Since the patch, your Aura of 5% crit now affects the entire raid group, and if you specced in Improved Moonkin Aura (which I believe every raiding Moonkin should), you're also throwing an extra 3% spell haste to your raid, which may not sound like much, but is actually huge. Your Insect Swarm will decrease the chance of the enemy to hit the tank by 3%, and your Earth & Moon talent will basically increase the DPS of the casters in the raid by 13%. As you can see, many of your talents really help the raid out, and you should have most or all them even if they don't directly increase your DPS.
Since the patch, I've seen a lot more moonkins floating around my server, probably because resto gear with a balance talent spec is almost as good as just having balance gear. Even with all the increase in Moonkins on my server, and even going up against Moonkins in better gear than me, I am still putting out more DPS. Why? I know my role, and I am specced appropriately for it.
99% of raid leaders have moonkins for single-target DPS, not AoE. If your guild is any good, you're not having problems downing trash, its the bosses that are hindering you. Still, I see moonkins who spec points in improved AoE spell damage, which doesn't affect your single-target DPS. I see moonkins with weird casting rotations that are not mana-efficient, meaning they have to pop their innervate on themselves, instead of giving it to a healer.
The key word in balance druid is, well, balance. You need to find the middle ground between having high DPS (aka Boomkin/Doomkin), and still helping the raid out substantially. For example, dotting Moonfire on a boss doesn't really help the raid out, and isn't really mana efficient. My casting rotation involves simply keeping Insect Swarm up, and spamming Starfire, and then rinsing and repeating. Its simple, yet very high-dps and very mana efficient. I never run out of mana even on 5-10 minute fights -- if I get low, I pop a Mana potion on myself and save the innervate for a healer.
You should always make sure to have enough mana to battle rez someone as soon as its needed, and obviously always carry the appropriate reagents. In fact, if you get the Glyph of Unburdened Rebirth, you never even have to worry about carrying the seeds for your BR, which cleared up 2 slots in my bags.
Anyways, this was a pretty large overview, but in the grand spectrum of being a raiding moonkin. I usually manage to stay within the top 3 of the damage meters in my 25-man raids, even while using up tons of mana on Battle Rezzing and Innervating healers. Make sure you build your talent tree on something that you are comfortable with, but always make sure to realize your primary roles. In most cases, AoE should come secondary, so points in AoE talents or buffing existing ones are essentially wasted, in my opinion.
Thanks for the opportunity to post here, and hope you enjoyed it!
Macbook
Macbook blogs about being a moonkin, and he keeps a Moonkin blog.
Wednesday, November 19, 2008
Guest Post: The Job of a Raiding Moonkin
Posted by
Bell
at
9:54 AM
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Friday, October 31, 2008
AMG HALP ME BELL-WAN-KENOBI

Recently I was sent an e-mail a fellow blogger named Doodle, the author of HoTs & DoTs. The following e-mail conversation could be helpful to those who are a little overwhelmed, spec-wise, and with some comments on gear.
So I just got recruited into a Sunwell raiding guild... and since you're the only resto drood I kinda know, I am gonna bombard you with questions. LOL
Is 5/0/56 the preferred Resto build right now? Is Elitist Jerks still the best theory-crafting place to look at? What would be the first thing you'd change, looking at my armory:
http://www.wowarmory.com/character-sheet.xml?r=Kael%27thas&n=Doodlebug
Thanks in advance for your help! ^_^
Since 3.0.2 there are a lot of options open for resto druids. I have to run to class, but after I'm done I'll be sure to send you links to a bunch of talent trees I've made up; there's a lot of options.
Pre-3.0.2 boss health nerf, I would have said you were woefully undergeared for Sunwell. However, that's no longer the case. If you have the badges, pick up the chest and/or pants that the SSO blacksmith offers. If you don't mind PvP, I'd pick up a Guardian or Vindicator's belt; I've used mine since Kara and way into BT (I still have it). A lot of bosses are health-oriented; I would get stam or stam/movement increase on your boots unless you think you're going to replace them very soon (in which case, don't bother). You've honestly done very well gemming and enchanting yourself; the little bit of stam is negligible, but can help.
Have to get to Philosophy and then Research and Design Analysis II, but afterwards I will most certainly have some specs for you.
Good luck with Sunwell!
♥Bellwether
Yay! Specs would be awesome. I'm thinking basically a 5/0/56 --- Genesis looks nice.
Not sure yet what the overall plan is, but I'm excited to be in a progression-guild!
For badge stuff: do you mean these? —
• Shroud of Nature's Harmony
• Grovewalker's Leggings
I'm scared of doing 40 ABs, but that belt is sex-ay.
Thanks for your help! ^_^
Here's some specs...if you have a moment, can you link me what your 5/0/56 spec is, exactly?
10/0/51
This spec is good overall. Boosts up just about everything, and gets you Wild Growth. It ignores some of the nice Balance talents, however, and doesn't really go into the Healing Touch talents.
14/0/47
This spec is really neat, in my opinion. It's about getting the talent to increase the duration of your HoTs so you have more time to throw out other heals before refreshing them, and increasing the crit chance of those heals to add Seeds of Life. Also, those crits will increase your cast time of your spells, so you can add even more into the mix. When I go back to resto, this is probably what I'll be. Downside is: no Wild Growth.
28/0/33
This is a dreamstate build. Its focus is on mana regen, period, and it isn't that great right now unless you're having a real problem with keeping your mana pool up. When you can invest 10 more points in at level 80, it'll be a mana machine, but right now it's missing a lot of important things like ToL form, Emp Rejuv, and full points in Living Spirit. However, it's really versatile if you find yourself in situations where you're not always healing, or need to fill multiple roles.
Yes to the chest and legs. They're pretty awesome; on par with Hyjal and BT gear. The legs actually beat the leather equivalent that drops off of Shade of Akama. And yes, PvP belts are sweet, unless you can manage the one from the ZA timed chest, which is better.
ARRRGH! I lost a roll on the belt last week! QQ
Here's the spec I was thinking of:
5/0/56
What do you think?
Ha, I've never even seen the belt drop. The ferals in my old guild all had it, though. ><
It's a nice spec, but I've heard Gift of the Earthmother is kind of a filler, and Replenishment doesn't proc enough to be worth the points. May consider putting them somewhere else. However, it'll work, and I see nothing wrong with it :)
(All links and information were posted with Doodle’s full permission, and the title is the subject of his e-mail. All references to Jedi from long ago in a galaxy far, far away are his fault. I claim no Jedi powers whatsoever, even if I can move things without touching them, through Typhoon.)
(Quick Edit: Doodle, Wyrmhide or Kodohide for the Guardian's belt will work.)
Wednesday, September 10, 2008
The Time is Now, Part Five: Overview and Reader Response
The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*
It’s been an (unfortunately) long journey to complete this series. However, it can all be summed up easily: if you want to raid in WotLK, and you want to raid in a 25-man, the time to be looking for a guild is now, hence the title. It’s better to be settled in and working with people you know than to enter the mad recruiting rush at the beginning stages of the expansion. You can find a stable environment and even find out if you want to continue raiding 25-mans when the expansion hits. Plus, 25-man experience now will give you an advantage against people trying to get out of the ten-man track.
Readers have had a lot to say about this series, and I’ve picked out some really good ones to bring to the front page and share.
First off, in reply to Part One, anonymous wrote:
one more reason: l2raid now, before wrath hits, and your fellow raiders will love you.
Right. Experience, experience, experience. Running ten man’s is much different than 25’s Learning to synergize with 24 other people, knowing different dps rotations and how your skills buff others is very important. For example, Regrowth is often necessary in tens, but mostly wasteful in 25’s.
Part Two generated a lot more, longer responses.
Anonymous also replied:
We use
http://www.wowjutsu.com/
to rank the guilds on a server. It's impartial and ranks guilds by scanning the toons for the drops they got.
Which is absolutely correct. Though, be careful, if the guild’s members haven’t been queued recently, WoWJutsu can be slow to update ranking.
Another response from Graylo of Gray Matter had this to say about recruitment:
"Most importantly, check who is recruiting. If they’re not recruiting, you need to look elsewhere."
I disagree with this. Recruitment thread let you evaluate your chances of getting an invite, but they are by no means a guarrentee or a wall to getting into a guild.
My perspective may be out of the norm since I play a moonkin, but I have two examples of why you shouldn't pay 100% attention to classes a guild is recruiting.
1) My first 25 man raiding guild wasn't recruiting a moonkin. I apped because a friend had just joined them. They weren't actively looking for a moonkin but they were interested in giving one a shot. I got in and raided with them for almost a year.
2) My new guild actively recruited a moonkin. I apped and got invited quickly. I was also told that I would be the only raiding moonkin in guild. I took a look at one of the recruiting thread they have up and it says they are still recruiting a moonkin. Maybe I should be worried, but the more likely explanation is that they didn't update the class recruitment.
When it comes down to it you should find a guild that best suits your needs, and app. Most guilds will make an exception for high quality applications. Plus you don't know what the situation is in the guild. Maybe one of the resto druids wants to go feral. Maybe they have a player that is a real pain in the ass, but they can't actively recruit in an attempt to keep the peace. Maybe they had someone leave suddenly. You never know.
Whats the worse that can happen? They turn you down and you go on to the next one.
He’s correct, and I’m sorry I discouraged people from going for it. It’s true, you never know until you try. However, I encouraged peopled to look for a guild actively recruiting, as it’s more likely you will not find yourself benched, but with a static raid spot.
Jeremy Rowland also replied:
I recently joined up with a 2/6 Sunwell guild even though my gear and BC raiding experience was a little underwhelming (I was an active raider pre-BC). A few things to add...
* Top progression guilds are almost always recruiting, even when they aren't, if you catch my drift. People come and go, issues come up in real life and players have to take a break from raiding. The best guilds on any server often get enough applicants without asking that they can simply bring someone in. Sometimes they keep an eye on the horizon and will recruit and gear up players (via farm bosses) they see as being at the top of their class, even if there's not a current spot for them on the progression bosses.
* Since this post seems directed to undergeared players with higher aspirations, it's important to stress any past experience you have at playing at the level they will be expecting. Progression guilds aren't about farming loot, they're about wiping endlessly on frustrating bosses night after night, and they don't want to bring you in just to find out you're a loot whore who only shows up on farm boss nights. But also be a little realistic, you're not gonna be useful even in Black Temple with only Kara gear and blues, and chances are guilds aren't gonna believe you've got what it takes anyway if that's the best you've done so far by now, in the era of "welfare epics".
* Be at the top of your game when you get a trial run invitation...I got a guild invite when they were impressed that I was outhealing the tier 6 players in my tier 4/5 and badge gear. It might not be fair, but a stupid mistake or two could cost you an invitation into the guild, so focus and make it the best raid you've ever done. Also, be sure to show up to at least 80-90% of raids for at least the first month and at least 60% for the first 3 months or so, to show you're serious about the commitment.
* Figure out what's really important to you. Do you want to be in the furthest progress guild on the server and top 50 in the world if it means a psychotic raid leader screaming and swearing at you every night? I chose my guild because it was the only top 5 guild on the server whose raid times I could reliably meet, but I was also ready to leave (and have before, from a guild at similar level, in the past) if it simply wasn't the place for me (fortunately they turned out to be a fantastic bunch). In the end, it's just a game, and there are other great guilds out there!!!
This is a great overall summary, with great advice! The comment about raid attendance is of utmost importance; the more they know they can depend on you, the more likely you’ll get a static raid spot through WotLK.
Part Three was the most responded to of the series, and many people had things to say! Most of it is about the logging out in PvE gear and spec.
Ithilien of Tarec’s Hunt-O-Rama wrote about a certain service called CTProfiles:
Re. the logging out in your gear - I've found it easier to post links to e.g. CTProfiles profiles in applications, rather than relying on the armory to be a) up to date b) functioning c) functioning corrently. Far too often have I looked up applicants for my previous guild only to find out their profile was 2 weeks out of date, the armory would be down or it would crash my browser.
Added bonus is that you can define multiple profiles with various talent builds/gear sets on CTProfiles allowing you to showcase secondary gear sets (FR/NR/SR gear sets for example) or alternate talent builds (allowing a hunter to show their prefered MM build for SWP while they're currently BM for BT/MH for example).
It's a bit of a hassle to set it up correctly the first time I'll admit, but the benefits (like always being available for starters) far outweigh that initial drawback.
This is a great service, despite the hassle involved in the initial setup, but it’s good to remember that when you haven’t actively applied to a guild, people will be scoping you out on armory first and foremost.
Jordan had this to say about applying to a guild:
Remember, too, whilst applying to a guild, if you happen to have caught the eye of a paladin in the guild, who happens to also be their multi-class officer and theorycrafter, you've higher chances of getting in. ;P
Of course, if you don’t know this, then it’s impossible to take advantage of. And if you were unsure, yes, he is referring to himself and me, and yes, we are together. ♥ Raiding isn’t just a fun and challenging thing to do, it’s also a way to meet the most amazing person in the world.
Mae of Electronic Escape had this advice to offer:
Those are really great suggestions!! I know for us, we look at armory when we're recruiting so logging out in your gear with everything appropriately enchanted/gemmed is really, really important!
Our guild app specifically asks for armory link, so with us, we get a little perturbed if an applicant doesn't include it. My suggestion would be if you're going to offer a link to something like CTProfiles or Sandbox, which are great, that you put your armory link on there also. If it's asked for an not given, the applications is incomplete, at least for a lot of guilds. We rely on the applications as the first sign that a potential guildie knows how to follow instructions completely. :D
Great post!!
Right on the money. Answer all questions completely. Offer extra information if you want/need to, but always give the guild exactly what they ask for!
No one’s offered a response on Part Four, so I’m either grossly mistaken or intensely correct. Either way, if people do leave important comments, this part of the post will be updated.
I’d like to thank all of you who contributed (knowingly or unknowingly) and for being patient while my life was in moving chaos!
Posted by
Bell
at
8:43 AM
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Labels: advice, raiding, readers, time is now, WotLK
Wednesday, September 3, 2008
The Time is Now, Part Four: Pros and Cons
The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*
Let’s just jump right into the nitty-gritty, shall we?
Pros
~Most guilds that survived the summer attrition and the return of many raiders to that evil place known as school have great staying power. This means, barring drama llama explosions, your guild should be around a while, including into Wrath. You should have a stable, long enduring home with a core group of loyal raiders.
~There’s a good chance they will continue to advance in content right up until the imminent release of WotLK. This means gear, bosses, experiences and, hopefully, fun. You know, that thing you’re supposed to have in a game! *gasp*
~Gear may drop like vendor grays for you. The members of Sunder who moved on have gained several T6 and T6 equivalent pieces (as well as TSunwell), many of them within their first few raids.
~Even if your guild does fall apart, you’ll gain the rep of an advanced guild and will have an easier time finding your way into another one. Experience, gear and name can go a long way into easing your application process to other guilds.
~More raid instances cleared = more achievements!
Cons
~Sunwell is hard, and if that's where you're going, watch out. If you’re not prepared to put in effort and don’t have the patience to wipe continuously, don’t put yourself through it.
~All this effort is going to count for naught when WotLK hits shelves. You may be working on KJ, but expect to never see his loots if you can’t get him down before the expansion release date announcement.
~Many large guilds that survived summer may have glutted due to the influx of characters from guilds which imploded. If you’re in that guild, it’s quite possible you’ll be seeing the bench more than the bosses.
~Raiding is expensive. Repairs, potions, elixirs, flasks, oils, gems, enchants and food all stack up to a pretty pricy bill. If you’re trying to hoard your gold for the expansion, raiding is only going to eat right through it.
If you’ve weighed the pros and cons, and it’s still largely positive for you, what’re you waiting for? Get raiding!
Posted by
Bell
at
4:20 PM
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Labels: raiding, time is now, WotLK
Tuesday, August 26, 2008
The Time is Now, Part Three: Getting Noticed
The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*
So you’ve found yourself a guild or two or three that you find attractive.
Now what?
Well, you want them to notice and consider you, correct? Then you have some work to do, my friend.
Dress For Success
Always, always, always log out in your gear when you are going to app to a guild. Even if you just begin to talk to some members of a guild, they’re going to look you up. And if you’re decked out in your PvP gear with a Frost Spec when you stated you raid Fire, it puts the person you’re communicating with the undesirable job of attempting to visualize the gear and talents you explain to them. Though easier on a forum to link a talent build or to explain a basic, well-known spec, if you’re just getting a feel for the leadership before you leave an application, it’s best to be wearing your full PvE gear each time you log out.
Talent builds can be explained, but gem choices, enchants and itemization decisions generally take some visual cues to give useful information to a prospective guild.
Use the Looking For Group Channel
This is a very simple trick. Open Looking For Group, click Looking For More, and pick an old-world raid, one that almost never gets any attention from anyone (AQ40 is one such raid), and park yourself in it. This should open your Looking For Group channel. Check who is soliciting for people of your class or role. Are any of them in the guilds you want to app to? If you have the time, then go with them. If you do a good job, are courteous and helpful, as well as that rare “good pug,” it can leave a good impression. It doesn’t hurt to casually ask them about their guild as you’re running, as long as the talk doesn’t distract you from casting Swiftmend at the opportune moments.
Do Organized PvP with Them
What! PvP isn’t raiding!
So what? Lots of people remember that healer who saved their butt back in EotS or that fearless defender of Stables. Just don’t fight in the roads, and do what the premade leader tells you to do. Don’t get upset or frustrated or defiant. Be calm, reasonable, rational. Seasoned raiders become foaming at the mouth frustrated quicker to PvP than a few hours of raid wipes; set yourself apart by not being one of them.
Go on Their Lower Content Raids
No one’s ever really done with Karazhan, and many people can still use upgrades from Gruul’s, Mag, TK and SSC. If someone in your prospective guild runs that sort of content regularly, and it is open to all comers, see about joining up. You are getting your name out there. You want to show up ready, repaired, with all your consumables, reagents and in a PvE spec. Remember, you’re getting your name out there, so always make sure you’re making a good impression.
When you can, be on Vent. It’s always good to hear how a guild interacts with its members and with its PUGs.
Apply to the Guild
Of course, this seems like a no-brainer. If you want to be in a guild, you apply, right? Remember that I said to always log out in PvE gear; well, now it would be best to log out in your PvE spec. Prospective guilds will want to see how your talents interact with your gear, and are likely unwilling to do the calculations themselves.
In general, look at past applications, follow all directions and take more than five minutes to fill it out. Be courteous, responsive, and explain anything you feel you may be lacking. Use any “other information” slots to your full benefit. Do you run old world raids? Do you have six gear sets? Do you have that ultra-rare pattern no one can seem to find? Let them know.
Do not trash players, your old guild or specs. You never know who is reading.
For a more in-depth look into applying to a guild, I urge you to check out Chick GM’s series on applying to guilds. She explains what to do, what not to do, and gives several examples of good and bad applications, recruitment, interviews and the initiation period.
Now, all you can do is wait, and, if you’ve done your homework, you should be seeing at least one acceptance!
Posted by
Bell
at
9:06 AM
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Labels: raiding, time is now, WotLK
Sunday, August 17, 2008
The Time is Now, Part Two: Finding a Guild
The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*
So, you’ve decided you want to join a 25-man raiding guild before the expansion, but you’re not sure how to go about it. You’ve geared yourself up as best you can with badge gear, content available to you, rep grinds and crafting. You know your class and how to play it, you just need the guild to get you into content. You have several resources available to you on your quest.
Realm Forums
Yes, a majority of the players avoid the official WoW forums like the plague due to the high percentage of trolling, nonsense, drama and keyloggers. However, it is one of the most valuable assets in your search for a guild.
Most servers have a Guild Progression thread, and they’re generally well-maintained by the player who starts them. They can detail everything from simply progression to also listing guild leaders of the main guilds and websites in which to contact them. This is the simplest, most straight-forward description of a guild. It doesn’t tell you much about a guild past how far they’ve been able to come pre-expansion, but that’s a great place to start.
After that, check the rest of the forum. Look at @ threads (like @playername and @guildname) about the guilds in the area you’re looking for. Take what people say with a grain of salt, but look at how the members of various guilds conduct themselves. Do they respond to abuse in a way you agree with? Do they make abuse threads? What are players in the same tier of progression saying about guilds and members of those guilds they’re not in? Basically, do you want to be associated with a guild or players that has stigma or creates stigma?
Most importantly, check who is recruiting. If they’re not recruiting, you need to look elsewhere.
It’s your choice, of course, and different people look for different things. But it’s important research, if you’re able to stomach the forums for that long.
Guild Recruitment Forums
If you’re on a low pop server, or are willing to transfer, the guild recruitment (Alliance and Horde) forums is also a good place to find a guild in your range. If you’re unwilling to do the work to read all the posts (and there are quite a lot), you can often post your own character and what you expect from a guild (raiding times, nights, attendance requirements, loot system, raiding expectations for WotLK, etc.) and guild leaders/recruitment officers will often reply.
However, don’t expect many personalized responses, as the guild recruitment forums is too big and there are too many hopefuls for a player to use their time to personally respond to everyone. However, they will leave form descriptions and contact information so you can check them out on your own time.
If you find some you like, check out their realm forums. Do the same search within theirs you did on your own. It’s perhaps even more crucial to check their server size and how many guilds of the appropriate level there are available on that server. If you end up transferring but not liking your guild, it’s good to know what other options are open to you.
The Level One Alt
Whether you’re looking at a new server or scoping out your own, creating a level one alt and heading to a main city can be helpful. Once you’re in a main city, ask in trade (the most commonly spammed and open channel) questions about the raiding guilds on the server. Anything from questions about progression, to who is the best-geared rogue, if anyone has the legendary bow, who is recruiting, or who is breaking up.
The responses you get will be interesting. Some will be ridiculous, like the level 45 rogue claiming to be the best-geared on the server. However, you’ll see how members of various guilds talk about themselves and others, and you’ll get a general feel for a new server. Do you want to be in a guild that openly trashes other guilds, or who doesn’t defend itself in trade, or who does defend itself? Do you want one that doesn’t have the best geared (insert your class here) so you can be of a more comparable level or do you want one with the best geared (your class here) so you have less loot competition?
If you’re so inclined, take notes. Who has a trash mouth, who spams trade, who provides helpful information, and who talks completely different to an anonymous level one alt than they do to you on your 70 may be important to remember. Note what guilds they’re in. You may notice a trend, or you may find that a guild has a wide variety of attitudes within it. No matter who you prefer to raid with, you should find a group of people who suit your attitude.
While you’re in trade, take note of the high level crafters and what guilds they’re in, as well as who is selling bear mounts, Hearts of Darkness, Marks of the Illidari, Sunmotes and epic boe patterns. It’s nice to be in a guild that has enough HoD’s to get you your SR set right off, and who have enough people with the epic patterns that they’re able to sell them. Most high level guilds have a crafter with everything you need, but it’s good to know who is actively in the market. Guilds selling bear mounts can generally blow through ZA with no problem, and may be willing to take you in for your own (and gear upgrades, where applicable).
Your Friends
Ask around your circle of friends on your server. You can often find out more “insider” information about various guilds and players in guilds. This way you can find out who had to bug out Archimonde to get their kills (and haven’t killed him since the fix) or what bosses a guild is stuck on. You can find out things like their loot policies and flubs, how DKP is accumulated or who is on the loot council. Perhaps a known Skettis Tree ninja is in one guild, or in another guild is the only crafter of such-and-such an epic item. Maybe every member of X guild is on every Horde guild KOS list.
Though your friends and other players can be perhaps the best sources of information outside of being in the guild itself, they can also be biased (perhaps Friend Y got kicked out of Guild Z), have misinformation, or be blowing things out of proportion. They may also simply be passing on second-hand information and not actually know what they’re talking about.
Take all the information in, keep a grain of salt handy, and learn all you can.
Guild Websites
If you’ve found a guild or two you wish to join, check their guild websites. Read their charters (if they have one), see their loot system, check their roster (especially those members who are your same class and spec), and look over their forums. If you have access, look at their sign-ups. It may be important to check how much of a waitlist they have for raids and which ones have the best turn-out. It’s good to know, also, which raids are required and which have no penalty for absence. It can also be helpful to know how long the guild has been around to check for stability. If it doesn’t look like it’s going to survive the expansion, it won’t be worth your time.
Read whatever part of the forums you can access. See what threads are available, what people talk about, and how the guild interacts on its website. Also check which forums and threads are locked from your view. What the guild chooses to share about itself and what it keeps from the public can be very telling.
Whether or not you’re ready to apply to a guild, check their application forums, if they have one. Check how active it is, what classes and specs they’re recruiting, if it is well-maintained, frequently updated, and if applications are responded to promptly. If they have a denied/accepted applications forum, read it. This is a gold mine. You can see who was accepted and who was denied. If it’s not stated why they were denied, check them out and see how you’re different from the applicant, and if you can spot any potential problems with their application.
It seems like a lot of work, but not everything is necessary to find a good guild. However, a combination of these tactics should work to give you some options to find your guild.
Posted by
Bell
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9:41 AM
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Labels: advice, guild, raiding, time is now, WotLK
Friday, August 15, 2008
The Time is Now, Part One: Why Join Before the Expansion?
The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*
With Wrath of the Lich King coming around soon, you may think it’s too late to join a raiding guild. However, due to the summer months, now is prime time to find a great one.
In the summer, many static members of raids have vacation time or burn out, and positions open up in guilds on almost every server. There are more guilds needing members than there are free agents. No matter your experience, even if you’re just decked out in some Kara purples and badge gear, there is at least a T5 guild who could use you. Many will train you and gear you up, desperate to see content before WotLK makes it obsolete.
But why should you join now? You know the expansion is going to quickly replace your epics, isn’t it? Do you want to put in the time to raid before the expansion?
Well, it all depends on your goals for the expansion. Do you want to raid in WotLK, and do you want to do it “hardcore”? Hardcore being 25-man raiding, that is. When WotLK drops, there will be two choices for every raid group: the 10-man and the 25-man, and the 25-man will be tougher with better rewards. If that’s your thing, and you’re not in a “hardcore” raiding guild at the moment, it might be worth looking into.
You might be wondering why now, if WotLK is in beta and it seems like a lot of work for nothing. Well, if anything in the game seems like work, you should avoid it, so this is probably not for you. However, if it’s something you have held any interest in, it’s worth a try.
Why, though?
To begin with, a lot of raiding guilds will want to be ready at 80 as soon as possible to get into the raids. They’ll want to get into new content as soon as their raiders are leveled and geared enough to take advantage of it.
Recruiting in the beginning stages of WotLK will be a mess. It will be harder to discern what stats, gear and specs people need to have, old players will be returning, new players will be drawn in by the lure of a shiny new game and Recruit-A-Friend, and everyone will be rushing to 80 as fast as possible. So many people will also reach 80 at the same time and be at the same level of gear, it will be difficult to stand out in the crowd.
However, if you’re already in a guild before the expansion, you can skip the need to apply at 80 and can go directly into raiding. Your guild will know that you’re reliable, always bring your consumables and/or know how to take direction (along with many other essential or social qualities). You’ll already be on the inside, so you won’t have to fight through tons of hopeful new 80’s who want into a guild with a reputation for advancement.
There will also be such an influx of guilds wishing to take advantage of the 10-man raids, it will be harder to find a guild that wants to delve into the 25’s. If the guild is established by the coming of the expansion as having the man-power, consistency and will to do 25-mans, there is a better chance that they will continue to do so in the expansion. And if they do fall apart, you will have valuable 25's experience which can set you apart from other fresh 80's.
If for no other reason, it will give you something to do until the expansion comes out and Illidan is being killed by a group of five 80’s, right?
Posted by
Bell
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10:31 AM
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Labels: guild, raiding, time is now, WotLK
Tuesday, July 1, 2008
Restoration Raiding Consumables
Yes, it’s another of those posts. Inspired by Bear’s consumables post for Feral tanks, I want to take an in-depth look at all consumables available to a Restoration Druid. There’s a variety of these things to choose from, so let’s get cracking, shall we?
Elixirs and Flasks
For at least every boss fight, and perhaps some of the trash, you’re going to want either both a Battle Elixir and Guardian Elixir or a two-hour Flask. Generally, Flasking is cheaper, especially on new content, while Elixir combinations are more powerful, but fade when you die. It’s often a good idea that, if you expect to die a lot with little or no progress, Flask. Let’s take a quick look at all your options available to you.
Elixirs
Battle Elixirs
Elixir of Healing Power – This is hands-down the best Battle Elixir you can chug. It’s a straight-up +50 healing to you, and everyone loves the higher healing. However, when WotLK rolls around, it seems like…
Adept’s Elixir - …this sort of elixir may be a better all-around choice. Phaelia revealed that critting with heals will give a great bonus to a Tree’s spells. Though I am sure WotLK will bring all new alchemy recipes, including probably a better version of this. Still something to consider bringing along if you run out of mats for Healing Power; it does have a bonus of +24 healing.
Guardian Elixirs
Draenic Wisdom – Thanks to the changes in mana regen from patch 2.4, this has become the premiere raiding Battle Elixir. Increasing both your Intellect and Spirit by 30 helps your mana regen, increases your mana pool, and adds about 7 +healing to your tree aura. A triple threat!
Elixir of Major Mageblood – This elixir is a straight 16 mp5. If you’re going to be out of tree form for a while, this is arguably a better Elixir for the job than Draenic.
Elixir of Major Fortitude – Sometimes, you just need a boost to your health. Many upper level encounters have large AoE burst damage you just cannot mitigate, such as Naj’entus in BT, who deals an unavoidable 8k+ of pain when you burst his bubble. If you don’t have enough stam, consider bringing this along for 250 extra health and 10 hp5.
Flasks
Flask of Distilled Wisdom – There is some debate over this Flask. After 2.4, an increase in Intellect is an increase in the mp5 benefit of Spirit. This also has the added benefit of giving you a larger mana pool, which is almost as good as mp5. And for fights like Kaz’rogal, where your mana is drained and a lack of mana to drain results in someone exploding for over 10k damage, starting with a bigger mana pool can never hurt.
Flask of Mighty Restoration – This is a straight-up, no math required addition of 25 mp5 to your mana pool. This is a huge amount of straight mp5, so if you’re down on this vital stat this isn’t a bad flask to pick up.
Shattrath Flask of Mighty Restoration – This flask is exactly the same as the above mentioned buff, but it can be purchased using a Mark of the Illidari from those snooty guys in your Scryer or Aldor bank. However, you must be exalted with either the Scryer or the Aldor, the Sha’tar, and the Cenarion Expedition.
Flask of Chromatic Wonder - This flask was recommended by ryfo in my comments. He lists many great reasons to use this flask: it's cheap, it stacks with Blessing of Kings, it gives resistances, and is an all-around well-balanced flask. Consider this alternative, especially if you're going to be hitting Mother Shahraz or other resistance-sensitive fights.
Food
Food buffs are delicious, but perhaps only if you’re into seafood. Though you’re generally not supposed to exercise on a full stomach, being well-fed should ensure you’re never running out of steam.
Golden Fishsticks – This is the best food buff for both healing Priests and Druids. +44 to your healing and 20 spirit. The spirit adds to your mp5, as well as gives your aura another +5 to healing. Beneficial and well-rounded, this is almost always the food of choice.
Blackened Sporefish – This is a more situational bit of fish, as the straight 8 mp5 is not as beneficial as the spirit to a Tree druid, but that extra 20 stam can be a boon if you’re lacking health.
Spicy Crawdad/Fisherman's Feast - Providing a +30 stam buff and a +20 spirit buff, this is also a great option for when you need more stam than regen, and +20 just isn't enough. These were also suggested in the comments by kaaylia.
Feltail Delight – Though there are many food buffs that supply the same +20 stam/spirit combination (Mok’Nathal Shortribs, Talbuk Steak to name a few), I like this one because I can get it at the same time I fish for the other food buffs. It’s great for farm content/trash, and is generally much less expensive than the other two.
Weapon Oils
Brilliant Mana Oil – This is the best oil for the job. Well-rounded, with 12 mp5 and +25 to healing, the only problem with it is the cost. It’s an old-world recipe (Zandalar Rep), and rather rare, so expect its price to be gouged in the AH when you can find it, and the mats to be a bit more difficult to come by.
Superior Mana Oil – Acceptable and a nice mp5 boost, this is the most commonly used mana oil. 14 mp5 is nothing to scoff at, and every enchanter worth their salt will have the recipe.
Superior Wizard Oil - thanks to my amazing readers, this oil has been pointed out to have an unstated +42 buff to healing. Which is great if your mp5 has been soaring up but your base healing has been lagging behind. Thanks guys!
Scrolls
Though these don’t stack with player buffs, it’s nice to have something to spot-buff yourself with in-between chain pulls should you be unfortunate enough to die or after a Rebirth. This is particularly helpful with streams of pulls like in Mount Hyjal, where all pulls are timed and there are no/very few breaks for rebuffs. Included in this are Scroll of Spirit V, Scroll of Intellect V, and Scroll of Stamina V. Not necessary by any means, but, should you pick some up, they’re worth hanging onto.
Potions
Super Mana Potion – This is the mainstay of all mana-users. It’s a straight return to your mana, and therefore keeps you going when you’d otherwise be basically useless.
Auchenai Mana Potion - Just as good as a Super, this potion is purchaseable with two Spirit Shards. A nice, money-saving alternative.
Mana Potion Injector – This is a primo item. It saves bag space (something druids are always in desperate need of). There are a few mats needed besides just 20 Super Mana Pots, but I believe the space saved is well worth it. You need the room for all those epic loots.
Super Healing Potion – It’s always a good idea to carry a couple of these around. Sometimes, your mana pool is just fine, but you desperately need a boost to your health.
Auchenai Healin Potion - Just as good as a super, and purchaseable with two Spirit Shards.
Healing Potion Injector – Since you shouldn’t use so many Health Pots, this isn’t really necessary, but once again nice for the bag space.
Super Rejuvenation Potion – These suckers are great when you need health and mana! Just suck it down, enjoy the lovely grape flavor, and get back to healing without having to heal yourself. As much, anyway. Their mats are a little more extensive than a Health or Mana pot, however, so if you have the choice it might be better to go with…
Mad Alchemist Potion – Only for alchemists, these are like Super Rejuvs only with way less expensive mats and an interesting side-effect: a random elixir buff. The random buff won’t replace your current buffs, so feel free to use the whenever.
Fel Mana Potion – Though this potion supplies a debuff to your healing, its Mp5 value is arguably greater than a slight momentary drop in heal value. Obviously, this depends on the fight and your own gear, so it’s a judgment call. Phaelia did an article on the advantages of the Fel Mana Potion, but it may be out of date with the changes to mana regen in 2.4.
Remember, when available, to use raid-specific potions such as Cenarion Healing Salve and Cenarion Mana Salve for SSC (purchaseable with Coilfang Armaments right outside the instance, if you are Exalted with CE), and Bottled Nethergon Vapor and Bottled Nethergon Energy for TK.
Other
**Be aware: all of the following share a cooldown with your Healthstones**
Fel Blossoms – These mini-shields are handy for times when your healing isn’t going to do anything; such as the first phase of Reliquary of Souls, where all healing is effectively reduced to zero, including that of pots and stones. They can help keep you alive for just a bit longer. They are also only available to Herbalists.
Charged Crystal Focus – If you’re out of healthstones and there’s been no time to lay down a new soulwell, these work nicely in a pinch. You should find one or two every day you do your dailies in Blade’s Edge, and they only take a few Apexis Shards to charge up.
Demonic Rune – These are good for “oh no my mana pot is down but I really need some mana NOW” situations. They hurt you, and the return is small, but with how inexpensive Lifebloom is, it’s basically worth it to squeeze out another few if you’re in danger of going OOM. They're easily farmed from satyrs in Felwood.
Luminous Bluetail – A very small amount of mana, it may not be worth the healthstone cooldown. However, this one doesn’t hurt you like the Darkrune does. They're fishable on the Isle of Quel'danas, so you can snag some while you're doing your dailies, if you don't have to worry about being stabbed in the back.
Now that I'm done critting your face with my wall of text, I hope that's helped you decide what you need for raiding!
EDIT: i r dum when it comes to Mana Injectors. They are splittable. Thanks, Jon!
Posted by
Bell
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8:52 AM
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Labels: advice, consumables, healing, instance, raiding

