Showing posts with label help. Show all posts
Showing posts with label help. Show all posts

Friday, December 4, 2009

Being Extraordinary

Let's face it; the current game can be largely brute-forced. Unless you're doing some select hardmodes, you can rofl-faceroll your way to victory. There may be some wipes, some frustration, but eventually the stars will align and you will be teh winnar. And it's this kind of situation that reinforces the "good enough" mentality. This works, kind of, so it's "good enough."

But, seriously, who wants to be just "good enough"?

If you like being just "good enough," sliding through content and so forth, you can feel free to stop reading now. There's no shame in it, you just won't find the rest of this post interesting.

If you're still here, I'll assume you want to push past the "good enough." Maybe you're working on hardmodes or are entering a srs biznas raiding guild. Maybe you just want to be more than "good enough" because you're an over-achiever. Maybe you wish to be hyper-critical of any advice I post here! Whatever your reasons for sticking around through my rambling drivel, I salute you.

So, what does it take to be a better-than-average healer? Many things. However, there are some basics that first must be met before you can even start healing. These are:
  1. You must understand your spells. If you don't understand the mechanics upon which your healing operates, you cannot heal.
  2. You must be willing to adapt based upon what situation you are facing. Not every encounter behaves the same way, so neither can your healing follow a singular routine.
  3. You must be able to quickly react to a changing situation as it occurs, in hindsight, and in foresight.
  4. You must have OCD that operates upon a switch and has a shiftable focus.

Those are the basics. And, no, point number 4 is not a joke. I am quite serious.

Let's break these points down a little more and explore the differences between "good enough" and "super awesome" before going further, shall we?

First up is understanding your spells. This seems like a no brainer, but if that's true then I'm not quite sure what some healers are using to operate their characters. Perhaps a sea sponge? I digress. But, really, don't just read the text and go "Oh, huh. Neat-o." Actually attempt to understand what you're reading. Look at how the puzzles pieces fit together. The spells don't have labels on them (yet) telling you which situations they fit. They don't come with a manual. There isn't even a "healing dummy" that can give you practice. Outside of actual implementation, you need to understand the basics of each spell before you throw it into the fray.

Of course, you also have to be able to adjust this understanding with each new patch or hotfix. Just something to keep in mind. Moving on!

All right, adapting to situations! This is key. We don't have a "threat rotation" or a "DPS rotation" like the other members of our raid (the non-healers). We have certain spells that do certain things and make no sense to be used in a rotation (usually). And, as every encounter has its own unique "quirks," these need to be met with an ever-changing arsenal and selection of spells. Sometimes this can be predictable, sometimes it won't be. You have to be prepared for both.

The next part is your ability to react to change, quickly. QUICKLY! TOO SLOW THEY'RE DEADWTFMANWHEREWERETHEHEALS?!

Sometimes, things just go wrong. Or they go correctly but someone does something stupid. Sometimes RNG just spits in your face and then curbstomps you to the ground. And you, the healer, need to heal through that curbstomp as best you can so you can tell RNG to go fornicate itself inappropriately. You have to be ready for the melee to scramble through poison and void zones and lightning bolts. You have to be ready for the tank to forget his cooldowns or not have one up. You have to be ready for a sudden wall of white orbs bearing down upon your black-aura'd group mates.

Yes, you. Don't sit there and go "Oh the others will cover it." Maybe they will, maybe they won't. You don't know because this is an unexpected situation. You should react as quickly as you can to remedy it within your capacity as a healer and without neglecting your assignment. And you have to make that decision in a matter of seconds. Less than seconds. RIGHT NOW!

Too late.

And, the final part of the basics, your healer OCD. You must obsessively, compulsively, follow health bars, boss mechanics and fire-huggers. You must be able to shut this OCD off during boss fights in which it is inappropriate (see Anub'arak). You must be able to shift the focus of this OCD based upon your assignment. And you must be able to control this OCD to allow for trust upon the other (hopefully exceptional) healers.

To check a healer's OCD, raid leaders should follow this procedure: invite someone to the raid, who is not near the instance, with less than full health. Count how many frustrated healers begin roaming around the room, exclaiming in Vent and clicking/jamming buttons frustratedly. You hear that? That is their OCD on overtime.

All right, that's the basics. But that will just make you "good." Remember, we're going for EXTRAORDINARY. In caps. So, what do you need to lump on top of those basics?

It is not "I can't do this," it is "How can I do this?"
There is no such thing as a fight you cannot heal. There may be people you cannot heal, there may be healers you cannot work with, but there is no encounter you cannot heal. None. Zero. Don't even start with me because I have healed every fight and I say you can too.

There was a time where I was under the impression there was some stuff I couldn't do. Like healing people through Ignis's crotch pot. My HoTs just didn't tick fast enough! Well, I was wrong. I had to adjust my view. I had to think about it. I had to refresh my knowledge of my skills and my current gear situation. After all that, I adjusted so that I never allowed a crotch pot victim to die where I had a choice.

If something is not working, adjust. If the adjustment doesn't work, adjust some more. You can heal it. No ifs, ands or buts. It's like that cheezy can-do attitude stuff you learned in Kindergarten, only it doesn't apply to things like believing you can be a dinosaur.

You may hit some sort of wall, like your tanks need more mitigation or your DPS starts believing that standing in fire gives a buff. But that doesn't mean you can't heal it, it doesn't mean it's impossible.

Now, I know you can eventually bash your head aganst content and it'll fall over and give you its loots out of pity, but that's the "good enough" way. We're working on being extraordinary. Never forget that.

Use Raid Awareness to Precast
There will always be damage you know is coming. It's not about intuition or psychic powers, it's about a boss having scripted mechanics. Koralon is going to Burning Breath now, Gormokk is going to Impale now, XT is going to throw a hissy fit now. You know when it's coming because you have DBM or an equivalent/better, or you simply watch the boss. You know these things are coming.

So, what do you do with this knowledge? Precast.

You know that Koralon's always going to do Burning Breath before he does any Meteor Fists. There should be HoTs ticking all over that raid before he even fills his lungs. You know Onyxia is about to breathe fire on the tank because she's pulled her head back. Your Holy Light should already be processing. Gormokk's about to stomp and cut off half the melee's HP. You're already channeling a Chain Heal, cutting it off if it's about to be wasted, right? Of course you are, you're extraordinary.

Learn the Difference between "Aggro" and "Attention"
Many addons used to create special healing frames (such as Healbot and Grid) have the option to adjust themselves visually in some way when a character has aggro. This is incredibly helpful to healers because tanks often don't call when they're grabbing Gormokk (because they like watching their health dip?) and you can quickly adjust to healing their uncommunicative butt.

However, this also lights up when a raid member gets the boss's "attention." This isn't aggro, this is simply the boss switching to target them for a moment to cast a singular spell, usually a debuff. They then immediately return to the tank. This can be seen on Jaraxxus or Onyxia during the air phase.

Why is this important? For starters, someone who gains boss "attention" is about to either receive damage, or do some damage to others. Paying close mind to these "attention" warnings can give you anywhere from a split second (instant-cast debuffs) to a few full seconds of preparation time. When Onyxia is in the air, people who gain her attention have a few seconds before they, and the people around them, are victims of a fireball and splash damage. This gives you time to prepare with either a HoT or precasting a spell.

"Attention" is a common mechanic used by many bosses. XT, Jaraxxus, Onyxia and Icehowl are just a few of the bosses who utilize "attention."

Never Discount a Spell Completely
There are spells many classes scoff at, say are worthless or useless. For Druids, this was Healing Touch. Only wanted if his girlfriend, Nature's Swiftness, was doing the talking, he otherwise never got invited to the parties. He chilled alone with Tranquility, but at least Tranquility was cool on the 5-man scene. Healing Touch, he couldn't catch a break.

Then along came a boss called Hardmode Anub'arak and this guild, Apex, and they decided HT totally needed to come to the party, just so long as he was fast. And, indeed, with the proper glyphs and gear, HT was cast in under 0.8 seconds and verily did Anub eat much dirt.

Never, ever, take a spell and throw it out the window. Never assume a spell is pure trash. Somewhere, somehow, there is a purpose for that spell. It may not have been invented yet, but its day will come. And then won't you feel foolish when you have to go digging through the dumpster and apologize to it?

Don't Fall Into the "Good Enough" Trap
Be wary of the healer rut. You can get so used to something that "works" that, when you come upon the antithesis of your working model, you break down into blubbering healer tears and mutter disconsolately at the shattered pieces of your bubbles and earth shields. That's when the warlocks gather your tears and sell them on the black market. And you really don't want to give 'locks extra income.

If something doesn't work, you have to stop hitting your head against the wall. To really be extraordinary, you can't play by the "eventually it will work" rules. You can't think in terms of "good enough." Being extraordinary is a state of mind; it's in your approach, in the swish of your hips as you walk into the boss's room and tell him he might as well hand over your trinkets now because he is your bitch.

You got all that?

Good. Now go be extraordinary.

Friday, September 25, 2009

Let's Try This Again

So, if you remember not long ago, I asked you to send questions to The Elitist Podcast because I was going to be interviewed (look, I even reused the old outdated screenshot from the post). Well, it happened a while ago, but the initial interview had some weird technical difficulty and it had to be trashed.

We're going to try it again! Only this time, Sylly will be with me, too! Twice the Druid fun.

Now, the other thing is, if you sent in a Druid-related, Bellwether-related or blogging-related question, you need to resend it by tonight. More technical fun abounded and somehow they are unable to be found. And getting new, exciting, Sylly-related questions would be awesome!

If you have questions or comments for me, Sylly or the Elitists, send them to Elitistpodcast AT gmail DOT com and hopefully things will work out this time!

And it's kind of short notice, but they need to be in by 7 PM EST tonight. Sorry! And thanks again!

EDIT: It's done! Thanks for everyone who sent in questions :D We can hope there's no technical difficulties this time.

Tuesday, August 11, 2009

A Call for Inquiries

I guess I must be doing something right, because The Elitists Podcast wants me as a guest! Shocking, I know. I'll be there to talk about tree druids and whatever else comes up, so it should definitely be interesting.

So, what do I need from you? Anything and everything you ever wanted to ask about resto druids or if you're curious about my opinions or just anything, send the questions in to Elitistpodcast AT gmail DOT com and I'll do my best to not bungle my way through the answers! We're planning on recording on Friday night, so get them in before then!

Thanks for your help!

Tuesday, May 20, 2008

I am NOT a Potted Plant

I’m calling shenanigans. Tree Form has to be a colossal joke upon the entire druid class. I’m not kidding.

Don’t get me wrong. I love Tree of Life Form. It’s spectacular with its aura and the reduction in mana-cost to healing. The tree dance is great (let’s do the twist, kids), and the animations we have are hilarious. I love to “sleep” by sticking my little root feets into the ground and hang my head.

But the fun stops there. And, oddly enough, it is stopped by what is perhaps the weirdest and most arbitrary mechanic built into the Tree of Life form:

The 20% speed reduction.

Now, I know there are issues with how Remove Curse isn’t available in Tree Form, but even that doesn’t get my goat as much as this ridiculous mechanic. It actually forces druids to not use the form best suited for their job in upper raid boss encounters. When mobility is an issue, you leave your wooden hide behind and muck it up in caster form.

Well, you say, this is easy enough to do and not that detrimental. Why do we care?

I’ll tell you why.

Look at your Shadow Priest. See that nice, pretty Shadowform? Would you ask the priest to leave Shadowform to DPS? No? What about a Moonkin? Bear tanks? No? So they never, even when mobility is involved, have to leave the forms which maximize their abilities? But, say, if we resto druids have to move a lot on, perhaps, Archimonde, it’s best the Tree is, well, not a tree.

Well, we ask them to switch out if we need an emergency off-healer, you say. And I would reply, of course you do. Because that was not the role that form was designed for. If I’m in a fight where I cannot heal, I am out of tree form and putting up Insect Swarm and Moonfire. But if I’m in a fight where I expect to heal, I expect to be in the form best suited for my intended role.

Being able to “get away” is highly important in many later raid fights. Being in tree form, rather than being an asset to your raid through auras and mana longevity, makes you a detriment to your raid. If you can’t run out of Doomfires, if you take a second longer in the Volcanoes, you are a problem. Most likely, you are also dead.

I am often placed in the main tank group so that my aura can affect as many tanks as possible, increasing the healing output of all healers assigned to them. On half of the fights TK and up, however, I’m a fixture without utility in that group, waiting for trash so my aura can go back up. I cannot keep up with the pain train through gauntlets like the one in ZA or the one before Reliquary of Souls in my Tree Form, and those are perhaps where mana efficiency and a steady stream of good healing on the tanks is needed the most. Half of the Kael encounter I am out of form, I am out of form for Archimonde, Supremus, Void Reaver, even Netherspite, for crying out loud, all because of some silly, weird, completely arbitrary 20% speed decrease.

Perhaps someone can enlighten me as to how this ridiculous mechanic is necessary. I cannot think of a single reason to keep this mechanic in the tree. Perhaps it is to keep Restoration druids from increasing their healing output in arenas. However, Tree of Life aura is increased by a quarter of your Spirit. Arena gear has no spirit, so healing will be increased only marginally. There is also still the danger of being banished while in form and being out of a fight for much too long. Add in the base mana cost of tree form and it is highly ineffective in arenas.

So, I’ll ask again:

How is the speed reduction anything other than arbitrary?

Saturday, April 12, 2008

LF Language Help

Hi everyone! This is Bell, once more asking for your help.

You see, a little while ago, we got a very nice, very helpful and skilled Holy Paladin. He's been doing great with us so far except for one little problem.

...He only speaks a little English. He mostly speaks Spanish. Now, I took German in high school and remember little of it, and now I'm stumbling through Japanese, and I cannot with my school load begin working through the mechanics of a new language. We have a few members who can speak broken Spanish, and one who can speak very good Spanish but is not on that often, and I don't want to keep bugging him. Right now we've been able to communicate brokenly through Babel Fish and some English, but it can cause problems in more complicated boss fights, even if we just want to tell him not to run through the beams in Netherspite.

So, what I am asking is, does anyone know any sites with boss fight strats in Spanish? Or would someone be interested in making one? Or even just working with me to help me come up with some simple boss strats for Kara, ZA, and so on? I know it's a lot of work and I'll find some way to make it worth your while.

Thank you, everyone. I just want to make our pally feel included and keep him from feeling bad about doing something wrong because he doesn't understand.