Showing posts with label WotLK. Show all posts
Showing posts with label WotLK. Show all posts

Wednesday, January 28, 2009

*Spoiler Alert*

For those of you who would like a sneak peek at the inside architecture of Ulduar, pre-release and unfinished, click this link.

For those of you who do not, don't!

Simplicity.

Tuesday, January 20, 2009

My Turn...

Okay, so everyone but me has had their weekly rant, blog-wise, anyhow, and I've yet to voice mine. Seeing as I'm famous for them, it's about time I catch up to the game. And my topic?

Arena.

Bloody, goddamn, pointless arena. I love it. I have no idea why, but I've been an arena junkie since the damn thing came out. I leveled a Paladin holy from 1-70 for the sheer purpose of healing my RL friends in their 3v3. I reveled in it, cheering as we dominated other teams, and giving rise to some of the guild stories that would be repeated for years (I'll share one that comes to mind towards the end of this post). I also cursed in frustration as Blizzard unbalanced this class or that class and we had to scramble to keep up. In Season 1 a Warrior friend (Nosaaj, a DK, now), a Warlock friend (Sileo, now a Rogue), and I rode to 2000, and got our titles briefly (before Blizzard took them away again, bastards). In Season 2 we held our own, and by Season 3 I was a warrior, and arena-ed with Bell, since Nos and Sileo had petered out of the PvP scene. For a pve sword arms warrior and a pve resto druid, we did alright.

I cannot tell you how I waited with bated breath for the new Arena Season to come out. That was the drive for me leveling to 80. I couldn't WAIT to try out my new pally (which I had rolled after reviewing the new paladin talents BEFORE everyone started playing them on the PTR, thank you very much) in the kill-or-be-killed atmosphere of the Arena.

Well, screw you too, Blizzard.



On the day of Arena release, I teamed up with another friend of mine, a Boomkin by the name of Greaseninja, and we hit 2s like a ton of bricks. Playing a comp that was by everyone's definition "gimp", we hit 1650 easily, but at 1700, we ran into a DK/ret pally team. And after that, another. And another. And another. Then the disc priest/rogue team. And the DK/DK team.

I have never used the "popular" comp. I never will, unless I have a friend that happens to be my complementary class and is interested. My 1800+ 3s team is a Boomkin, disc Priest, and Retadin....which wasn't common until a week ago. My 2s team is off-and-on a Feral Druid and a Boomkin, and we still maintain a 1750+ rating most of the time.

Needless to say, I became frustrated rapidly, not understanding how Blizzard could honestly think the classes were at all balanced....until I read that they didn't. Even in their early reviews of their own PTR they had commented on how broken the DK class in general was, how an innate 40% reduction of all damage and immunity to stuns followed by A COMPLETE IMMUNITY TO MAGICAL EFFECTS THAT GAVE THEM RUNIC POWER WHEN IT ABSORBED DAMAGE followed by ANOTHER 40% reduction in damage for 5 hits followed by a silence, an interrupt, a stun, a fire-and-forget AoE fear, and a catch-all crap-on-magic AoE shield was "possibly" a little overboard.

"Possibly" my ass.

But don't get me wrong, I don't have it out for DKs in particular. I hate paladins too. The self-serving bastards who bubble at the earliest opportunity and proceed to deal 100% damage with no detrimental effect other than a slower swing time, which doesn't even matter because your 3 main attacks are all instant anyway. How is that balanced there, geniuses? I once killed two of these FoTM scrubs at 1750 in 2s after they destroyed my partner....they both bubbled, I didn't.

Mages? Yes, because arcane blast takes a lot of skill. Playing a mage used to involve using your brain a little, and I had immense respect for the kiters. Nowadays? LOL SPAM WIN. I once killed two of these idiots too.

Hunters....don't even get me started.

But you know, all these little broken kinks aside, you know what burns my buns the most? Blizzard KNEW about them. They went through extensive testing, and discovered the problems early on...and released Arena anyway, announcing a patch that would FIX THE PROBLEMS WITH ARENA the same day.

Thanks for disrespecting the PvPers, Blizz. We appreciate it.

By the way, while you're fixing all the problems you SHOULD have fixed a month and a half ago, could you toss the Warriors a bone? I absolutely annihilate 9/10 of them without so much as tossing a FoL on myself. Give me a break.

- A Pissed Off Sannhet

P.S. Please, those of you with skill, who have taken the time to learn your class instead of rolling FotM clones, don't take offense, as this is not directed at you, and I'm sure you deal with the same things on a weekly basis.

P.P.S. The story I was going to mention was a 3s match against some random comp with the name "PWN UR FACE". They killed our warlock right off the bat, leaving the plate wall of my holy pally and our arms warrior. Scrambling for momentum, we downed their rogue and chased their hunter around. I became so frustrated at his kiting that as I HoJed him, I screamed into vent "YOUR FACE ON MY DICK!" and our arms warrior said stoicly "That's our guild leader /shrug" and executed the hunter on the spot. Good times, good times.

Monday, January 12, 2009

Unconscionable

World of Warcraft has never been a bubbly, friendly place. Most of your quest objectives require the death of all sorts of different species, people or “abominations.” But, with few exceptions (like Stitches), you’re always the “good guy,” or the heroine. There’s not much recrimination for what you’ve done. Sure, if you go at war with the Booty Bay goblins you get friendly with some pirates and they give you a hat and you get a title. That’s actually a reward for going “bad,” and goblins outside Azeroth don’t seem to really care.

What WotLK seems to focus on, intently, is guilt and consequences.

Look at your quests. Several involve torture. Many involve willing genocide, the capture of infants, or deaths of once-allies. In early quests you do what the Kirin Tor are too good for, and then you kill a sorcerer forced into service against her will, and receive a letter from a grieving parent who doesn’t know you did it.

Face it, you’ve always done “bad things” while playing WoW. You’ve killed other players over flags, you’ve killed ogres for a piece of paper they drop (ogres who call you their king, even), you’ve invaded castles and jungles and just wreaked havoc so you could get some gold or gear or sometimes save the world (not necessarily a bad thing). You’ve decimated the populations of entire species for achievements and Nessginwary.

WoW is just finally making you notice that maybe, just maybe, what you’re doing may not always be okay. That you might not always be in the right, and you can’t always be the hero. Not even a paladin’s armor comes out untarnished, nor a priest’s. Everywhere there is genocide, racism, mistaken identities, dirty secrets and righteous causes that have terrible costs.

I have not yet experienced the culling of Stratholme, so I cannot speak for it. But from what I have experienced so far, WoW has stripped away the shiny veneer of the quintessential “hero” with a heavy application of guilt and bloodshed. It’s much more real now that your actions have heavier consequences than simply a frown or an “oops.”

Saturday, December 13, 2008

We All Have That Awesome Friend...

...and, well, I have a ton of them.

Many people offered to gift me WotLK.

Harl just got there first.

Thank you, Harl! ♥



As of tonight, I'm going on hiatus. I have guest posts, guest authors, and my own prepared works. When I'm back, I'll let you know!

Unless I'm too busy in Utgarde Keep. I missed healing so bad.

Wednesday, December 10, 2008

This is an Oath to the Fallen Heroes

(sniffle)

What? No. Of course I can do this. I’m fine. Why wouldn’t I be fine? You act like I’m upset or something. Go away, Bellwether, I have writing to do. You’re making me, now let me do it.

(hiccup)

I am not crying! You’re seeing things. I don’t cry! I’m a Paladin, we don’t cry.



Okay, she left.

(sigh)

Look, okay, fine. You know, Bellwether has said the crew needs to stay in Outlands. It’s not a good idea to just up and leave when the Burning Legion is still being active and everything. Plus I can’t mine the stuff in Northrend, and the Captain needs to free some dragons. It…I mean…okay, so it is a good…thing…that we’re doing. I know. But…but…

(sob)

Fordragon’s dead! My heroes are dying in Northrend and I’m stuck on this Light-forsaken Void-rock! For what, goggles? I don't need to be a better engineer or miner to rip an undead monstrosity's skull open and shove a hammer inside.

I…I could have done something. I would have given my life for him, for Fordragon, for the Alliance, against that abomination that is the Lich King, against those…those…Forsaken rats. Instead, I’m picking pieces of ore out of the ground while the Arthas drop-outs run around like they own the place. Make them fight the Legion as penance for what they’ve done, not me.

Let me at that gate that separates us from Arthas, and let me chip it open. Let me invade the Undercity and bring that bloated rat to justice. Let me into that thrice-damned cold and I’ll burn it with the fire of vengeance, of retribution.

I swear by the Light, I will cut a path through that land like none have known, or die trying.

But there will be justice.

Sunday, December 7, 2008

Major Glyphs for Restoration Druids

*EDIT* Now updated for 3.1 and Innervate change! *EDIT* Confused about what to pick for your major glyphs? Well, I’m not going to tell you what your choices should be, but I can perhaps make it easier for you. How is that? I’m going to run down all the Restoration (and a few multi-purpose) glyphs, detail their pros and cons, and just give you a better idea of what you’re getting into. Ready? Let’s go (in alphabetical order)!

Glyph of Barkskin
This glyph was created in 3.1, probably to try and offset the high damage now taken in PvP encounters. This is not a PvE glyph, for if you're getting hit with physical damage, it's highly situational and something is very wrong (note that this is a guide for Restoration Druids; not Ferals). It's also important to remember that the glyph only affects melee criticals; not those brought about by spells.

Glyph of Entangling Roots
Wait, what? Glyph of Entangling Roots? Isn’t that a Balance glyph? Well…yes, yes it is. However, it’s not strictly Balance. Sure, in a 25-man raid group, it’s not going to be the best use of your slots. Perhaps not even in a 10-man group. Where this would shine is PvP. It would allow for more splash or focused damage to be applied to your immobilized target before they could move again (barring their release due to various abilities and items). Overall, this may be best for a Dreamstate PvP spec, and not for a straight Restoration or raiding spec.

Glyph of Healing Touch
The Glyph of Healing Touch is actually a highly debated glyph of questionable help. It cuts down cast time and healing of Healing Touch by 50%, but the mana cost by only 25%. Therefore, casting two glyphed HT’s in a row would do the same amount of healing in almost the same amount of time, but cost 50% more than a single unglyphed HT. Many people seem to be picking it as a sort of “Flash Heal” for a Restoration Druid; however, at level 80 we achieve the spell Nourish. It has the same cast speed as a glyphed, non-talented HT with arguably more healing done. It is rather expensive, however, but it leaves your long cast HT as an emergency button with your Nature’s Swiftness. The argument for this glyph is almost always that it’s for leveling Druids and Moonkins/Ferals who need a quicker straight heal. Since it’s available at level 15, this argument makes sense.

Glyph of Innervate
Glyph of Innervate changed a bit from its original. Now it returns 90% of your base mana to yourself if you cast it upon someone else, or combines the 90% with the 450% of base mana return when cast upon yourself. This means a return of 3146.4 mana to yourself (at 80) when you cast it on someone else, or a total return of 18878.4 mana if cast upon yourself, since you receive 15732 mana normally. This isn't a bad option if you're constantly having to boost that silly Priest or Paladin up from a dead mana pool, especially as it no longer relies upon Spirit.

Glyph of Lifebloom
This, at first, looks like a rather under-powered glyph. Only one more second on the duration of Lifebloom doesn’t seem like a lot, until you add in the talent Nature’s Splendor, which increases Lifebloom by 2 seconds. This greatly increases the timing of your Lifebloom, giving you more room to cast more spells, raid heal, run Lifebloom stacks on more people, or cast Nourish, Regrowth, or Healing Touch without letting a stack drop off on someone. With the nerf to Lifebloom’s ticks, it may not be the best choice for PvP, where the bloom portion can be more important than the periodic.

Glyph of Nourish
This handy glyph came in 3.1 as well, and it basically copies the bonus from your T7(.5) set. A 6% increase to Nourish's effectiveness with each HoT application isn't too shabby, and with the T7 set bonus, it's pretty intense. This glyph was most likely created to make Restoration Druids less hesitant to break their set bonus when heading into Ulduar. It is a very tank-centric glyph; not many people other than your tank will be taking enough damage to have stacked HoTs. If you're not often healing the tanks, this may not be the glyph for you, despite its power.

Glyph of Rebirth
This Glyph is a very raid-oriented glyph, as it can never be used purely for your own benefit. However, if you’re learning new content, facing bosses that will always kill people in your party just because that’s how the fight works, or you’re always having to use your Rebirth during the course of a raid, this isn’t a bad thing to invest in. It provides a buffer so that your reborn target is less susceptible to rezzing in a bad place and immediately going back down.

Glyph of Regrowth
Though it’s been nerfed, it’s still a good glyph depending upon your situations. I can foresee it being much more beneficial to five and ten-mans where your healing may need to come in bursts that ticks can’t cover, and you won’t have a wide range of healing abilities within your party. It’s not a bad glyph, but odds are you won’t be spamming Regrowth too often.

Glyph of Rejuvenation
I was under the impression for a while that this glyph was not functioning properly. However, after reading the comments on Wowhead and doing my own experiments, I found it to be the case that the 50% extra healing when you’re under 50% total health comes as an extra, in-between tick rather than on each normal tick of Rejuvenation. So, if your Rejuvenation would normally tick for 1k, at 50% health with the glyph, instead of going 1.5k---1.5k---1.5k--- it goes 1k-500-1k-500-1k-500. Extra healing, especially at those points, is never bad, and if you’re keeping HoTs rolling on a tank, Rejuvenation should be up in any case.

Glyph of Swiftmend
This glyph used to be the number one most important glyph of a Restoration Druid. However, since 3.1 and the introduction of new glyphs, this may not be the case anymore. Though being able to cast Swiftmend without worrying about refreshing your HoT immediately is more mana effective, Swiftmend has been rendered even more situational due to its cooldown and the variety of other tools available. Though by no means a bad glyph, it is no longer a necessity.

Glyph of Wild Growth
The final new member of the 3.1 glyphs, it extends your Wild Growth to another teammate, so it now hits six members of your raid or group. Though not the best choice for five mans unless you're running with a pet-heavy team, if you're often placed on raid healing, it could be invaluable. Since the cooldown of Wild Growth is six seconds, that's one less person to worry about during that time.

I hope this helped your choices!

Sunday, November 30, 2008

Blogaversary!

It's my blogaversary!

One year ago I made my first post on this blog. I wrote about Dalliah the Doomsayer, a boss in Arcatraz, who I thought was tough and interesting and probably I put more importance on her than necessary. Later, I wrote more and more and more and established what I hope has been a good and helpful read for all WoW players (if especially druids), with some fun and jokes and sarcasm and RP mixed in for flavor and spice.

This blog has had a wonderful year, right? RIGHT!

Enough about me, though. I would like to extend my thanks to a large number of people, without whom this likely would not have been possible, or at least would be very different and not as good as it is now.

Sharlet:
I love you. Thank you for encouraging me, always reading everything I wrote, no matter how good or bad it was, and understanding when I get all excited. You understand it's not "just a game" and have helped me out so much. Thank you and, again, I love you.

Phaelia:
You write the defining WoW blog that spurred me into creating my own. You showed me that I could do this, that people wanted this sort of information. You set a standard that, though I didn't know if I could reach it, kept me motivated to give good, helpful information anyone could use. And you're a wonderful person who is fun to talk to. Thank you.

BBB:
You were the first druid blog I ever read. You were fun, smart, helpful and full of attitude. You helped me shape my own style and be a less afraid of critics and more confident in myself as a writer and informant (and you probably never knew!). Not only that, but you welcomed me into your guild, joked with me, played with me, and we had a good time. Thank you.

BRK:
You're a riot, you know your stuff, and you were my first WoW blog. I've never gotten a hunter past level 18, and your blog makes me sorry for that fact every day. Even though Bellbell finds your tactics frustrating, through reading your blog she managed to kill a Beast Mastery hunter a level above her in Hellfire the other day. You were my first inspiration and always have been a favorite. Thank you.

Ratshag:
You probably aren't aware, but through reading your blog and playing with Palintera on Feralicious, I was able to write for Bellbell. She gained personality and dynamic because I read your blog and thought "I want to do that, too." You also showed me how I could make amazingly great friends through my blog. Thank you, and thanks for taking me out to dinner, too.

Sannhet:
Thank you for being one of the best friends and the best guild leader I've ever had, and for always encouraging me to write. You've always told me I was a great druid, even when I was screwing up as a feral in the level 40's. I'll always be one of your generals at heart. Thank you.

Harl:
Thank you for bugging me when I don't post, telling me I'm a great healer when I refused to believe you anyway, and playing on a server type you disliked so we could hang out. You've been helpful to me in so many ways, including showing me that good friendships really don't end when someone stops playing. Thank you.

There are so many people to thank...it is difficult to get them all, and a personalized list of even just names would stretch forever. To everyone in BA Chat, to every blogger who has helped me, given me advice, or listened to mine, to every person who has read my blog, whether you agreed or disagreed, to my guest posters, to my guild members and WoW friends, to those who commented, those who simply said thank you, who shared my blog, who linked to me, to those who encouraged me, who debated with me, who pushed me, prodded me, and in any way influenced my writing and gaming experience...

Thank you! You made this blogaversary possible!

Monday, November 17, 2008

An Update for the Concerned

I do not have a new computer, and will not be getting one in the forseeable future.

I do not have Wrath, and will probably not for a while longer (week or two). Wrath was released about the same time I was given, not lying, about eleven papers to write for my classes. If I downloaded Wrath, I would fail my classes.

I have not quit WoW. I am not planning on quitting anytime soon.

That being said, the times I have logged on have been depressing. Every one of my friends is over 70 and in Northrend, and all I read and hear about is the content I'm missing. The most interaction I've had with people is to run their Death Knights through Mana Tombs.

But, well, at least my Netherwing rep is climbing steadily, right? Eggs everywhere.

...

*sigh*

Tuesday, October 21, 2008

Indecision, Patch 3.0.2

So, I have a lot to talk about and little time. The patch came during Midterms week, and I'm still recovering. Honestly, I am a very, very tired druid that could use some time in the Emerald Dream. Perhaps a week, at the least. Unfortunately, that's not an option and I shall continue to run around like a chicken with her head cut off until Thanksgiving break.

Now, 3.0 hit and I became lost, confused and overwhelmed rather quickly. I was never in beta and my PTR kept erroring upon download, so I couldn't even muck around there. When the patch hit, I had to hit the ground running.

Pre-patch, I had used WoWHead's druid calculator to create ten or more different Resto specs. I had Dreamstate specs, levelling specs, raid healing, crit healing, mana conservation, five-man, ten-man, and all sorts of specs, both ingenious and ridiculous. And the night before the patch I sat there, going through the links, looking them over, picking through them and pretending there wasn't an exam I needed to study for (I think I aced it, though).

Then the patch came and I specced Moonkin.

The original idea was to spec Doomkin and test it out in arena with a warlock partner. However, midterms and my partner's work schedule (as well as my work schedule) cut our available time down. Then Hallow's End hit, and I'm much more concerned with getting a Squashling and Hallowed Helm than I am with playing in Arena (I lost the pet and broom twice in one run! and the helm in another! injustice!).

Spell power is just as confusing as it I thought it would be. I am in possession of over fifty different pieces of spell power gear, and no Outfitter to organize them for me. I haven't had time to download and fiddle with Closet Gnome, and I find myself hunting through my bags and manually clicking on various different pieces of gear depending on what I'm doing and what I hope to accomplish. That and the introduction of spell power has completely nerfed off-spec healing, but I suppose that's just a minor quibble.

At the moment, levelling a ret paladin (Divine Storm is gorgeous), a warlock, and a priest, combined with trying to sort Bellwether out, is just completely overwhelming. Besides that...I really miss being a healer. I imagine I'll be trading in my antlers for branches quite soon.

Though, Typhoon + Tree Mafia? Hella good times.

Monday, September 29, 2008

Meet My New/Old Friends and the Only Achievement I'm Working On

There are two new additions to the blogosphere, and one old addition who has returned with a new name!

First off, we have Spam Moonfare, a brand-new druid blog. The author of this blog contacted me via e-mail about a link exchange, and I wandered over there to check out his site. He's off to a spectacular start for people who like big reads, as the vast majority of his posts are meaty. And it's not just filler; this moonkin's got stuff to say! And I'd suggest you pay attention, or you may just be Typhoon spammed to death!

Next up we have the priest blog Starshards FTW! by my friend Bellezza. That's right, I'm not the only blogging Bell anymore (and she's even on my server! The confusion!). My blogging is apparantly a sort of communicable disease, as this would make the sixth or seventh person who has decided to start a blog, is one of my friends, and said to me something along the lines of "omg I want to blog too!" after reading some of my posts. She's off to an excellent start, and I'd encourage anyone, even if you've only slightly considered rolling a priest, to check her out.

And finally, we have Alts for One, a renamed blog by my friend Harl. This guy is harcore into the levelling of toons, and I don't even remember the final count of 70's he has. The great thing is, he's pretty knowledgeable about all of them, and take the time to do his homework. Currently, he's levelling a warrior, and odds are he's going to catch up to Bellbell in a matter of weeks.

Now, what's the only achievement I'm working on actively pre-Wrath?

Pets. Pets, pets, pets. "Shop Smart, Shop Pet...Smart" is an achievement for owning 50 pets, and with it you get what is called a Reeking Pet Carrier. And in said smelly box is a skunk, a skunk named Stinker. And ever since I first saw the little buggers roaming around Azuremyst, I have squeed and cooed and gone "that. must. be. a. pet."

And now it is and now I will have it.

I have 42 pets so far, and I have a plan for the rest (and they'll be relatively easy to get). However, there's a Dark Whelpling up on the AH for 800g I'm just...so tempted to get. So tempted. However, 800g is a lot for one pet, especially when the others will be cheaper and larger in quantity.

But, seriously...a Dark Whelpling!

/indecision

Thursday, September 11, 2008

WotLK or Bust...?

At this point in time, I’m with “bust.” I feel a little on the minority side, with all the beta hype and the cheering, speculation, whining and caterwauling. Recently I typed about some things I didn’t like, but I was having a bad day and it was horribly done. Now, every time I look at beta information or hear about new talents, I’m not excited or outraged. It doesn’t even seem like the same game anymore, to be honest.

So much is changing. I understand that BC changed a lot from vanilla-WoW, but WotLK is remodeling the entire game. Removing down-ranking, switching over to spell-power, raid-wide buffs, odd categories and non-stacking, potion sickness…it’s almost as if they’re trying to make an entirely new game from the same cloth. Classes that gained usefulness and notoriety for special features are losing their uniqueness to other classes and losing their importance through randomized nerfs and buffs that change from week to week.

I understand the impermanence of the beta, but there are certain things Blizz has said they’re definitely going to change, that have been around for four years and that they’ve seemingly never bothered to work with before. They’re doing a lot of fun things, like with hunter pets, but I can’t seem to look at WotLK with hope or excitement.

Perhaps some of it is the impermanence. I can’t get interested in anything that I know might be gone or changed or revamped or whatever in days or hours or minutes. Perhaps some of it is that it is possible my class (whichever class at that time I happen to be) could be much less important to the raids, and it’s a little hard to imagine that your niche is no longer your niche. Perhaps at the core of it, it’s just me lacking too much information.

In the end, I’m not sure if I’ll play Wrath. I have a copy on reserve, so I suppose we’ll see. Though, I wonder, besides myself and perhaps one or two people I’ve talked to, is anyone else kind of…ambivalent towards, or even not looking forward to Wrath?

Wednesday, September 10, 2008

The Time is Now, Part Five: Overview and Reader Response

The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*

It’s been an (unfortunately) long journey to complete this series. However, it can all be summed up easily: if you want to raid in WotLK, and you want to raid in a 25-man, the time to be looking for a guild is now, hence the title. It’s better to be settled in and working with people you know than to enter the mad recruiting rush at the beginning stages of the expansion. You can find a stable environment and even find out if you want to continue raiding 25-mans when the expansion hits. Plus, 25-man experience now will give you an advantage against people trying to get out of the ten-man track.

Readers have had a lot to say about this series, and I’ve picked out some really good ones to bring to the front page and share.

First off, in reply to Part One, anonymous wrote:
one more reason: l2raid now, before wrath hits, and your fellow raiders will love you.

Right. Experience, experience, experience. Running ten man’s is much different than 25’s Learning to synergize with 24 other people, knowing different dps rotations and how your skills buff others is very important. For example, Regrowth is often necessary in tens, but mostly wasteful in 25’s.

Part Two generated a lot more, longer responses.

Anonymous also replied:
We use

http://www.wowjutsu.com/

to rank the guilds on a server. It's impartial and ranks guilds by scanning the toons for the drops they got.

Which is absolutely correct. Though, be careful, if the guild’s members haven’t been queued recently, WoWJutsu can be slow to update ranking.

Another response from Graylo of Gray Matter had this to say about recruitment:
"Most importantly, check who is recruiting. If they’re not recruiting, you need to look elsewhere."

I disagree with this. Recruitment thread let you evaluate your chances of getting an invite, but they are by no means a guarrentee or a wall to getting into a guild.

My perspective may be out of the norm since I play a moonkin, but I have two examples of why you shouldn't pay 100% attention to classes a guild is recruiting.

1) My first 25 man raiding guild wasn't recruiting a moonkin. I apped because a friend had just joined them. They weren't actively looking for a moonkin but they were interested in giving one a shot. I got in and raided with them for almost a year.

2) My new guild actively recruited a moonkin. I apped and got invited quickly. I was also told that I would be the only raiding moonkin in guild. I took a look at one of the recruiting thread they have up and it says they are still recruiting a moonkin. Maybe I should be worried, but the more likely explanation is that they didn't update the class recruitment.

When it comes down to it you should find a guild that best suits your needs, and app. Most guilds will make an exception for high quality applications. Plus you don't know what the situation is in the guild. Maybe one of the resto druids wants to go feral. Maybe they have a player that is a real pain in the ass, but they can't actively recruit in an attempt to keep the peace. Maybe they had someone leave suddenly. You never know.

Whats the worse that can happen? They turn you down and you go on to the next one.

He’s correct, and I’m sorry I discouraged people from going for it. It’s true, you never know until you try. However, I encouraged peopled to look for a guild actively recruiting, as it’s more likely you will not find yourself benched, but with a static raid spot.

Jeremy Rowland also replied:
I recently joined up with a 2/6 Sunwell guild even though my gear and BC raiding experience was a little underwhelming (I was an active raider pre-BC). A few things to add...

* Top progression guilds are almost always recruiting, even when they aren't, if you catch my drift. People come and go, issues come up in real life and players have to take a break from raiding. The best guilds on any server often get enough applicants without asking that they can simply bring someone in. Sometimes they keep an eye on the horizon and will recruit and gear up players (via farm bosses) they see as being at the top of their class, even if there's not a current spot for them on the progression bosses.

* Since this post seems directed to undergeared players with higher aspirations, it's important to stress any past experience you have at playing at the level they will be expecting. Progression guilds aren't about farming loot, they're about wiping endlessly on frustrating bosses night after night, and they don't want to bring you in just to find out you're a loot whore who only shows up on farm boss nights. But also be a little realistic, you're not gonna be useful even in Black Temple with only Kara gear and blues, and chances are guilds aren't gonna believe you've got what it takes anyway if that's the best you've done so far by now, in the era of "welfare epics".

* Be at the top of your game when you get a trial run invitation...I got a guild invite when they were impressed that I was outhealing the tier 6 players in my tier 4/5 and badge gear. It might not be fair, but a stupid mistake or two could cost you an invitation into the guild, so focus and make it the best raid you've ever done. Also, be sure to show up to at least 80-90% of raids for at least the first month and at least 60% for the first 3 months or so, to show you're serious about the commitment.

* Figure out what's really important to you. Do you want to be in the furthest progress guild on the server and top 50 in the world if it means a psychotic raid leader screaming and swearing at you every night? I chose my guild because it was the only top 5 guild on the server whose raid times I could reliably meet, but I was also ready to leave (and have before, from a guild at similar level, in the past) if it simply wasn't the place for me (fortunately they turned out to be a fantastic bunch). In the end, it's just a game, and there are other great guilds out there!!!

This is a great overall summary, with great advice! The comment about raid attendance is of utmost importance; the more they know they can depend on you, the more likely you’ll get a static raid spot through WotLK.

Part Three was the most responded to of the series, and many people had things to say! Most of it is about the logging out in PvE gear and spec.
Ithilien of Tarec’s Hunt-O-Rama wrote about a certain service called CTProfiles:
Re. the logging out in your gear - I've found it easier to post links to e.g. CTProfiles profiles in applications, rather than relying on the armory to be a) up to date b) functioning c) functioning corrently. Far too often have I looked up applicants for my previous guild only to find out their profile was 2 weeks out of date, the armory would be down or it would crash my browser.

Added bonus is that you can define multiple profiles with various talent builds/gear sets on CTProfiles allowing you to showcase secondary gear sets (FR/NR/SR gear sets for example) or alternate talent builds (allowing a hunter to show their prefered MM build for SWP while they're currently BM for BT/MH for example).

It's a bit of a hassle to set it up correctly the first time I'll admit, but the benefits (like always being available for starters) far outweigh that initial drawback.

This is a great service, despite the hassle involved in the initial setup, but it’s good to remember that when you haven’t actively applied to a guild, people will be scoping you out on armory first and foremost.

Jordan had this to say about applying to a guild:
Remember, too, whilst applying to a guild, if you happen to have caught the eye of a paladin in the guild, who happens to also be their multi-class officer and theorycrafter, you've higher chances of getting in. ;P

Of course, if you don’t know this, then it’s impossible to take advantage of. And if you were unsure, yes, he is referring to himself and me, and yes, we are together. ♥ Raiding isn’t just a fun and challenging thing to do, it’s also a way to meet the most amazing person in the world.

Mae of Electronic Escape had this advice to offer:
Those are really great suggestions!! I know for us, we look at armory when we're recruiting so logging out in your gear with everything appropriately enchanted/gemmed is really, really important!

Our guild app specifically asks for armory link, so with us, we get a little perturbed if an applicant doesn't include it. My suggestion would be if you're going to offer a link to something like CTProfiles or Sandbox, which are great, that you put your armory link on there also. If it's asked for an not given, the applications is incomplete, at least for a lot of guilds. We rely on the applications as the first sign that a potential guildie knows how to follow instructions completely. :D

Great post!!

Right on the money. Answer all questions completely. Offer extra information if you want/need to, but always give the guild exactly what they ask for!

No one’s offered a response on Part Four, so I’m either grossly mistaken or intensely correct. Either way, if people do leave important comments, this part of the post will be updated.

I’d like to thank all of you who contributed (knowingly or unknowingly) and for being patient while my life was in moving chaos!

Wednesday, September 3, 2008

The Time is Now, Part Four: Pros and Cons

The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*

Let’s just jump right into the nitty-gritty, shall we?

Pros
~Most guilds that survived the summer attrition and the return of many raiders to that evil place known as school have great staying power. This means, barring drama llama explosions, your guild should be around a while, including into Wrath. You should have a stable, long enduring home with a core group of loyal raiders.

~There’s a good chance they will continue to advance in content right up until the imminent release of WotLK. This means gear, bosses, experiences and, hopefully, fun. You know, that thing you’re supposed to have in a game! *gasp*

~Gear may drop like vendor grays for you. The members of Sunder who moved on have gained several T6 and T6 equivalent pieces (as well as TSunwell), many of them within their first few raids.

~Even if your guild does fall apart, you’ll gain the rep of an advanced guild and will have an easier time finding your way into another one. Experience, gear and name can go a long way into easing your application process to other guilds.

~More raid instances cleared = more achievements!

Cons
~Sunwell is hard, and if that's where you're going, watch out. If you’re not prepared to put in effort and don’t have the patience to wipe continuously, don’t put yourself through it.

~All this effort is going to count for naught when WotLK hits shelves. You may be working on KJ, but expect to never see his loots if you can’t get him down before the expansion release date announcement.

~Many large guilds that survived summer may have glutted due to the influx of characters from guilds which imploded. If you’re in that guild, it’s quite possible you’ll be seeing the bench more than the bosses.

~Raiding is expensive. Repairs, potions, elixirs, flasks, oils, gems, enchants and food all stack up to a pretty pricy bill. If you’re trying to hoard your gold for the expansion, raiding is only going to eat right through it.

If you’ve weighed the pros and cons, and it’s still largely positive for you, what’re you waiting for? Get raiding!

Tuesday, August 26, 2008

The Time is Now, Part Three: Getting Noticed

The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*

So you’ve found yourself a guild or two or three that you find attractive.

Now what?

Well, you want them to notice and consider you, correct? Then you have some work to do, my friend.

Dress For Success
Always, always, always log out in your gear when you are going to app to a guild. Even if you just begin to talk to some members of a guild, they’re going to look you up. And if you’re decked out in your PvP gear with a Frost Spec when you stated you raid Fire, it puts the person you’re communicating with the undesirable job of attempting to visualize the gear and talents you explain to them. Though easier on a forum to link a talent build or to explain a basic, well-known spec, if you’re just getting a feel for the leadership before you leave an application, it’s best to be wearing your full PvE gear each time you log out.

Talent builds can be explained, but gem choices, enchants and itemization decisions generally take some visual cues to give useful information to a prospective guild.

Use the Looking For Group Channel
This is a very simple trick. Open Looking For Group, click Looking For More, and pick an old-world raid, one that almost never gets any attention from anyone (AQ40 is one such raid), and park yourself in it. This should open your Looking For Group channel. Check who is soliciting for people of your class or role. Are any of them in the guilds you want to app to? If you have the time, then go with them. If you do a good job, are courteous and helpful, as well as that rare “good pug,” it can leave a good impression. It doesn’t hurt to casually ask them about their guild as you’re running, as long as the talk doesn’t distract you from casting Swiftmend at the opportune moments.

Do Organized PvP with Them
What! PvP isn’t raiding!

So what? Lots of people remember that healer who saved their butt back in EotS or that fearless defender of Stables. Just don’t fight in the roads, and do what the premade leader tells you to do. Don’t get upset or frustrated or defiant. Be calm, reasonable, rational. Seasoned raiders become foaming at the mouth frustrated quicker to PvP than a few hours of raid wipes; set yourself apart by not being one of them.

Go on Their Lower Content Raids
No one’s ever really done with Karazhan, and many people can still use upgrades from Gruul’s, Mag, TK and SSC. If someone in your prospective guild runs that sort of content regularly, and it is open to all comers, see about joining up. You are getting your name out there. You want to show up ready, repaired, with all your consumables, reagents and in a PvE spec. Remember, you’re getting your name out there, so always make sure you’re making a good impression.

When you can, be on Vent. It’s always good to hear how a guild interacts with its members and with its PUGs.

Apply to the Guild
Of course, this seems like a no-brainer. If you want to be in a guild, you apply, right? Remember that I said to always log out in PvE gear; well, now it would be best to log out in your PvE spec. Prospective guilds will want to see how your talents interact with your gear, and are likely unwilling to do the calculations themselves.

In general, look at past applications, follow all directions and take more than five minutes to fill it out. Be courteous, responsive, and explain anything you feel you may be lacking. Use any “other information” slots to your full benefit. Do you run old world raids? Do you have six gear sets? Do you have that ultra-rare pattern no one can seem to find? Let them know.

Do not trash players, your old guild or specs. You never know who is reading.

For a more in-depth look into applying to a guild, I urge you to check out Chick GM’s series on applying to guilds. She explains what to do, what not to do, and gives several examples of good and bad applications, recruitment, interviews and the initiation period.

Now, all you can do is wait, and, if you’ve done your homework, you should be seeing at least one acceptance!

Sunday, August 17, 2008

The Time is Now, Part Two: Finding a Guild

The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*

So, you’ve decided you want to join a 25-man raiding guild before the expansion, but you’re not sure how to go about it. You’ve geared yourself up as best you can with badge gear, content available to you, rep grinds and crafting. You know your class and how to play it, you just need the guild to get you into content. You have several resources available to you on your quest.

Realm Forums
Yes, a majority of the players avoid the official WoW forums like the plague due to the high percentage of trolling, nonsense, drama and keyloggers. However, it is one of the most valuable assets in your search for a guild.

Most servers have a Guild Progression thread, and they’re generally well-maintained by the player who starts them. They can detail everything from simply progression to also listing guild leaders of the main guilds and websites in which to contact them. This is the simplest, most straight-forward description of a guild. It doesn’t tell you much about a guild past how far they’ve been able to come pre-expansion, but that’s a great place to start.

After that, check the rest of the forum. Look at @ threads (like @playername and @guildname) about the guilds in the area you’re looking for. Take what people say with a grain of salt, but look at how the members of various guilds conduct themselves. Do they respond to abuse in a way you agree with? Do they make abuse threads? What are players in the same tier of progression saying about guilds and members of those guilds they’re not in? Basically, do you want to be associated with a guild or players that has stigma or creates stigma?

Most importantly, check who is recruiting. If they’re not recruiting, you need to look elsewhere.

It’s your choice, of course, and different people look for different things. But it’s important research, if you’re able to stomach the forums for that long.

Guild Recruitment Forums
If you’re on a low pop server, or are willing to transfer, the guild recruitment (Alliance and Horde) forums is also a good place to find a guild in your range. If you’re unwilling to do the work to read all the posts (and there are quite a lot), you can often post your own character and what you expect from a guild (raiding times, nights, attendance requirements, loot system, raiding expectations for WotLK, etc.) and guild leaders/recruitment officers will often reply.

However, don’t expect many personalized responses, as the guild recruitment forums is too big and there are too many hopefuls for a player to use their time to personally respond to everyone. However, they will leave form descriptions and contact information so you can check them out on your own time.

If you find some you like, check out their realm forums. Do the same search within theirs you did on your own. It’s perhaps even more crucial to check their server size and how many guilds of the appropriate level there are available on that server. If you end up transferring but not liking your guild, it’s good to know what other options are open to you.

The Level One Alt
Whether you’re looking at a new server or scoping out your own, creating a level one alt and heading to a main city can be helpful. Once you’re in a main city, ask in trade (the most commonly spammed and open channel) questions about the raiding guilds on the server. Anything from questions about progression, to who is the best-geared rogue, if anyone has the legendary bow, who is recruiting, or who is breaking up.

The responses you get will be interesting. Some will be ridiculous, like the level 45 rogue claiming to be the best-geared on the server. However, you’ll see how members of various guilds talk about themselves and others, and you’ll get a general feel for a new server. Do you want to be in a guild that openly trashes other guilds, or who doesn’t defend itself in trade, or who does defend itself? Do you want one that doesn’t have the best geared (insert your class here) so you can be of a more comparable level or do you want one with the best geared (your class here) so you have less loot competition?

If you’re so inclined, take notes. Who has a trash mouth, who spams trade, who provides helpful information, and who talks completely different to an anonymous level one alt than they do to you on your 70 may be important to remember. Note what guilds they’re in. You may notice a trend, or you may find that a guild has a wide variety of attitudes within it. No matter who you prefer to raid with, you should find a group of people who suit your attitude.

While you’re in trade, take note of the high level crafters and what guilds they’re in, as well as who is selling bear mounts, Hearts of Darkness, Marks of the Illidari, Sunmotes and epic boe patterns. It’s nice to be in a guild that has enough HoD’s to get you your SR set right off, and who have enough people with the epic patterns that they’re able to sell them. Most high level guilds have a crafter with everything you need, but it’s good to know who is actively in the market. Guilds selling bear mounts can generally blow through ZA with no problem, and may be willing to take you in for your own (and gear upgrades, where applicable).

Your Friends
Ask around your circle of friends on your server. You can often find out more “insider” information about various guilds and players in guilds. This way you can find out who had to bug out Archimonde to get their kills (and haven’t killed him since the fix) or what bosses a guild is stuck on. You can find out things like their loot policies and flubs, how DKP is accumulated or who is on the loot council. Perhaps a known Skettis Tree ninja is in one guild, or in another guild is the only crafter of such-and-such an epic item. Maybe every member of X guild is on every Horde guild KOS list.

Though your friends and other players can be perhaps the best sources of information outside of being in the guild itself, they can also be biased (perhaps Friend Y got kicked out of Guild Z), have misinformation, or be blowing things out of proportion. They may also simply be passing on second-hand information and not actually know what they’re talking about.

Take all the information in, keep a grain of salt handy, and learn all you can.

Guild Websites
If you’ve found a guild or two you wish to join, check their guild websites. Read their charters (if they have one), see their loot system, check their roster (especially those members who are your same class and spec), and look over their forums. If you have access, look at their sign-ups. It may be important to check how much of a waitlist they have for raids and which ones have the best turn-out. It’s good to know, also, which raids are required and which have no penalty for absence. It can also be helpful to know how long the guild has been around to check for stability. If it doesn’t look like it’s going to survive the expansion, it won’t be worth your time.

Read whatever part of the forums you can access. See what threads are available, what people talk about, and how the guild interacts on its website. Also check which forums and threads are locked from your view. What the guild chooses to share about itself and what it keeps from the public can be very telling.

Whether or not you’re ready to apply to a guild, check their application forums, if they have one. Check how active it is, what classes and specs they’re recruiting, if it is well-maintained, frequently updated, and if applications are responded to promptly. If they have a denied/accepted applications forum, read it. This is a gold mine. You can see who was accepted and who was denied. If it’s not stated why they were denied, check them out and see how you’re different from the applicant, and if you can spot any potential problems with their application.

It seems like a lot of work, but not everything is necessary to find a good guild. However, a combination of these tactics should work to give you some options to find your guild.

Friday, August 15, 2008

The Time is Now, Part One: Why Join Before the Expansion?

The Time is Now is a five-part series on joining a raiding guild before the expansion. Part One covers reasons that now is the best time to join. Part Two details how to go about finding what you’re looking for in a raiding guild. Part Three describes how to get noticed by and join your chosen guild. Part Four goes into further detail of the pros and cons of joining a guild pre-expansion. Part Five is a cheat-sheet summary with final thoughts and response to any reader commentary or questions.
*~*~*

With Wrath of the Lich King coming around soon, you may think it’s too late to join a raiding guild. However, due to the summer months, now is prime time to find a great one.

In the summer, many static members of raids have vacation time or burn out, and positions open up in guilds on almost every server. There are more guilds needing members than there are free agents. No matter your experience, even if you’re just decked out in some Kara purples and badge gear, there is at least a T5 guild who could use you. Many will train you and gear you up, desperate to see content before WotLK makes it obsolete.

But why should you join now? You know the expansion is going to quickly replace your epics, isn’t it? Do you want to put in the time to raid before the expansion?

Well, it all depends on your goals for the expansion. Do you want to raid in WotLK, and do you want to do it “hardcore”? Hardcore being 25-man raiding, that is. When WotLK drops, there will be two choices for every raid group: the 10-man and the 25-man, and the 25-man will be tougher with better rewards. If that’s your thing, and you’re not in a “hardcore” raiding guild at the moment, it might be worth looking into.

You might be wondering why now, if WotLK is in beta and it seems like a lot of work for nothing. Well, if anything in the game seems like work, you should avoid it, so this is probably not for you. However, if it’s something you have held any interest in, it’s worth a try.

Why, though?

To begin with, a lot of raiding guilds will want to be ready at 80 as soon as possible to get into the raids. They’ll want to get into new content as soon as their raiders are leveled and geared enough to take advantage of it.

Recruiting in the beginning stages of WotLK will be a mess. It will be harder to discern what stats, gear and specs people need to have, old players will be returning, new players will be drawn in by the lure of a shiny new game and Recruit-A-Friend, and everyone will be rushing to 80 as fast as possible. So many people will also reach 80 at the same time and be at the same level of gear, it will be difficult to stand out in the crowd.

However, if you’re already in a guild before the expansion, you can skip the need to apply at 80 and can go directly into raiding. Your guild will know that you’re reliable, always bring your consumables and/or know how to take direction (along with many other essential or social qualities). You’ll already be on the inside, so you won’t have to fight through tons of hopeful new 80’s who want into a guild with a reputation for advancement.

There will also be such an influx of guilds wishing to take advantage of the 10-man raids, it will be harder to find a guild that wants to delve into the 25’s. If the guild is established by the coming of the expansion as having the man-power, consistency and will to do 25-mans, there is a better chance that they will continue to do so in the expansion. And if they do fall apart, you will have valuable 25's experience which can set you apart from other fresh 80's.

If for no other reason, it will give you something to do until the expansion comes out and Illidan is being killed by a group of five 80’s, right?

Wednesday, August 13, 2008

Two Things, and They're Bad

Two things right now I disagree with. Two things right now either aren't good enough or are just bad ideas. The first would be the cosmetic feral glyphs in WotLK, and the second would be the Recruit-A-Friend nonsense.

Yes, nonsense.

Anyway, I think I'll start with the first.

I'll admit, I'm not at the fore-front of WotLK knowledge. I don't really have the time right now to do an intense amount of research on druid changes and glyphs and DK's and all the other things coming out in the expansion. And I actually don't want to know too much about it. It's a roller coaster of changes and ups and downs with the beta, so I'm not too concerned with it until it becomes final.

However, I do read Bear's blog and he very recently talked about a red lynx glyph. I am actually not excited about this. My attitude is, basically, not impressed. If you have to use up a glyph spot for these polar bear or lynx glyphs, then you're not making your druid the best it can be, stat-, dps- and tanking-wise, if you use a cosmetic glyph. It would become the equivalent of leaving one of your sockets in your gear empty right now. I could not, in good conscience as a healer, sacrifice my utility to give myself green or blue leaves when I could be putting out a better HPS.

The other issue I have with this is it is doing almost nothing to deal with the deindividuation of druids. Except now, instead of the same purple bear and the same brown bear, you can be the same purple bear, the same brown bear or the same white bear. You can be the same purple cat, same brown cat or same red cat. It's not fixing it. It's not really doing anything but advertising that you're willing to sacrifice stats for cosmetics. It isn't really "unique"! Every single bear with the polar bear glyph will be the same polar bear.

It's like giving everyone at a Catholic school the choice between a blue uniform or a brown uniform. You have a choice in how you look, but blues are going to look like every other blue, and browns are going to be like every other brown.

Moving onto the other issue.

Recruit-A-Friend is what I like to call a Bad Idea. Not a Bad Idea in theory, but definitely in practice. Mostly because it only benefits the gifter and not the recipient in the long run.

If someone is just starting out in the game, allowing them to triple their experience right off the bat isn't good. If they decide they dislike their chosen character, they then need to pick another, and level three times as slowly. And in tripling experience, much of the old content is completely skippable. This sounds great to a veteran player, but in essence is very bad for a new player. Unless they only plan on ever levelling and playing one character, they're essentially lost.

Basically, any person brought to the game through Recruit-a-Friend will, on the non-tripled alt, be likely lost, confused, frustrated with the levelling speed, and unfamiliar with many zones, dungeons and quests (slowing them even further).

EDIT: I need to rewrite this post, but feel free to keep giving me information about glyphs and Recruit-A-Friend and such. It's obvious I need to do some more homework (damn the recruit-a-friend site being down while I was in first draft!), but I'm still not convinced these aren't "bad" or, at least, "not good enough" sorts of things. :)

Saturday, August 2, 2008

Guest Post: Aura and You

Today's post is brought to you by Zeffy of Six Branch Tree!

Hello my name is Zeffy from the Misha server!

I like most you other trees have been drooling over the new talents that are coming with WotLK later this year. I have been reading what everyone has been getting excited about, and it has surprised me that this has not come up much. I am speaking about the aura we have while in ToL.

In Burning Crusade we gain these benefits while in ToL



25% of spirit bonus healing to all party members, speed and mana cost down by 20%

In WotLK this form will take on a bit of a change.



The line that I would like to talk about is in the third yellow one. Notice how it says party and RAID members? This is HUGE and does not seem to be causing much of a buzz.

I am just starting to experience end game BC so most of this is coming from speculation. I noticed just this past Saturday as I was finishing up the Kara run with the guild that my aura was not affecting members in the other group. To me this seemed like a waste. We speced this way to maximize our healing, and if the Aura was only acting like a buff to the four others in our group. That means during a raid anywhere between 5-20 people are not gaining the buff of increased healing received. From a purely physical stand point this does not make seem to follow any sort of logic. How can an Aura just go, Him? no screw him, he is not in my group so I will not benefit him, but will travel halfway across the map to get that guy!

I was placed in the same group as another Resto Druid and I noticed something interesting as well, our Aura's stacked! this means that the other three people in our group were getting two + healing buffs! I have never seen my Lifebloom so powerful, I don't think I even casted one Rejuvenation on a fellow party member.

Now imagine endgame of WotLK and your guild is on a 25 man, wouldn't you want at least four trees with you, allowing for four stacks of the aura to build up on the raid? The amount of + healing received would be HUGE! Stick a Shadow Priest in with the other four druids and you will have an insanely mana efficient healing brigade. And now that trees can cast all healing spells in this form, you can divvy up the healing assignments, lets say three trees dedicated to HoT's and the other in charge of any long cast time healing such as Healing Touch or Regrowth. This group would be nicknamed of course HoT Domination (patent pending).

Ohh I can not wait for WotLK to come out, but until then i will be reading up as much as I can, and performing /drool at just about every single opportunity

-Zeffy


*~*~*
Bellwether is on vacation from the twenty-fourth to the fourth, and appreciates your patience in answering all your comments and e-mails. Please enjoy these pre-scheduled posts and guest bloggers in the meantime!

Friday, July 11, 2008

New Talent Trees: I am SO Excited

So, Wowhead put up the new talent trees (as I'm sure everyone is aware of by now), and I've been playing with them. I've had very little internet time as of late, which is why I feel a bit tardy to the party, but I have to say:

Wow.

A lot of this stuff is crazy. I can see Moonkins becoming actual vital parts of raids instead of the liability lots of raiding guilds see them as. Still no talented threat dump, but perhaps a trainable one will appear. Otherwise, I can see it still being difficult to get them into raids without gimping their dps at times to keep from pulling aggro. There's also a sort of odd jump for them in the Restoration tree if they want "Master Shapeshifter" - They'll need to take a few points in either a distinctly feral or distinctly resto talent to get there, which isn't optimal at all. I can plainly see a few "PvP" talents, such as "Owlkin Frenzy" which works off the player taking damage.

Ferals are getting scary. Looking at what they can do, I can't imagine there will be too much Arena QQ. The ability to remove all loss of control effects on your character and be immune to them for the duration of "Berserk"? Adding an infected wound, being able to hit up to three targets with Maul and Mangle, being refunded energy for a miss on a finishing move...just intense, imo.

The Restoration tree does not disappoint either. Especially with one certain thing I noticed...


There is no longer any movement impairment effect in the Tree of Life tooltip.

HUZZAH!

There's a little blip in the talent progression: If you take Imp MotW and Nature's Focus, then Subtlety and Natural Shapehifter, followed by Intensity and Master Shapeshifter, and then take Improved Rejuvenation, you are left needing one talent point in something to progress further down the talent tree. Since ToL still doesn't have Healing Touch available to it, there's a question as to where you put this free-floating point.

The first thing I thought of when I saw the talent "Replenish" was the Reliquary of Souls fight, with the Essence of Anger. The tank in that fight has to dump their mana/rage as fast as possible, as Anger does an attack which burns it from them and gives them a high amount of damage. If there are any fights where this occurs, having the "Replenish" talent could actually be a detriment. Though, of course, I'm sure these situations would probably be few in number.

Overall, I'm excited to try each and every one of these trees when WotLK comes out, and I can't wait until I'm healing with a Flourish.

/drool