Showing posts with label death knight. Show all posts
Showing posts with label death knight. Show all posts

Friday, March 13, 2009

RP Friday Five: After the Fall

This is in response to the Friday Five challenge put forth by Anna over at Too Many Annas. I actually suggested the challenge due to an experiment of my own. The basic premise is: how would your character change if they died and were raised by Arthas as a Death Knight? How would they react? Think? Behave? How would they take the betrayal? Could they adjust back into the Horde or Alliance societies? The following is the story of Bellipotent, the Death Knight incarnation of Bellbell. In fair warning, it is not the normal sarcastic but light reading of normal Bellbell posts, and should be read with caution.

Everything was pain. Delicious, perfect, pain. There was so much of it, so much everywhere. My own pain called out to be harmonized with that of others and so I drew my sword and slit throats, hacked limbs, eviscerated torsos. I felt blood splash on my face and in my mouth; I tasted it and rejoiced. Sometimes it burned with the fire of the Light; this I sought most of all. This I desired above all others. The tangy, sharp, cauterizing drops of dying hope and fervor drove me into a frenzy. I always wanted more. There was something akin to the feeling, like I was gaining vengeance and vindication, all while I craved more, more.

I tortured them for their answers, and I tortured them for their screams. I pretended I wished what paltry knowledge they had to offer. I pretended to think them liars. Sometimes, I did not pretend. I let them know they were dying, forever dying, so that I could let that sweet liquor run from the lacerations. I disturbed even the Vampyrs with my bloodlust and laughed at their weakness.

All the while my king whispered wonderful words in my mind, telling me the secrets of death and pain. He told me of the pain those I destroyed had given me once, in some faint time ago. Of the shuns. Of the harassment. Of the cruel intentions, of the hatred. He told me why I wanted revenge, and I listened. The words were too sweet, too seductive, and they rang true. So, so true. I had always known they were corrupted. Arrogant. I made them beg. I made them cry, and weep. Whether they wept tears or blood or both, it mattered little to me. Whether they died defiant or frightened, I cared not. I brought bodies for my master, fuel for his cause, and he let me loose among them.

I cried in anguish when he called for me to ride his frost wyrm. So high up I could not feel the rapidly cooling splash of blood across my face, or watch their faces contort in terror. Still, the promise of more crusader blood gave my temper patience. I sliced open the top of my tongue so the blood, diseased as it was, would pool in my mouth and cool my fervor until I could dismount and run my blade through warm flesh and snap strong bone once more.

When I joined Mograine, my armor still dripped icicles. He nodded in approval to me, but I did not seek his approval, only his power. His power to attack this hated place. This pinnacle of resentment called to me, told me I was not wanted, that even when I had been one of them, I never had been one of them. The gifts I had been given were never enough. Now, they would appreciate my new gifts.

I made them bleed. While Mograine wasted his breath on the betrayal of his sword, I took my blade to the chest of a guardsman. I strangled a young man with words of healing dying on his lips. When Mograine called for a retreat, for us to stand down against the power of the Light, it took three pairs of black gauntleted hands and a boot firmly pushing my head into the muck to cease my struggling. I watched with seething fury as the king failed in his goal. It mattered not that the others felt betrayed; there had been no betrayal for me. He had given me what I wanted. I had no care to survive, so long as many died with me.

When it was decreed we should join the fight against the king, my mouth was the only one that wailed. Mograine negotiated for my survival, yet I did not care. I did not want to fight alongside these Light abominations. They reeked of blood unspilled, of vengeance unsought. I was banished to the hold, and forced to fling my frustrations into Patchwerk. His blood was coagulated and of mixed sources; it did not taste sweet.


Other knights were sent to Stormwind or Orgrimmar to aid their factions. Mograine could not convince me of its purpose. He wished to be accepted, to achieve revenge on the king who had betrayed us. I wished for revenge as well, but not upon Arthas, not the one who had given me what I wanted.

Eventually, I saw the wisdom in playing along. I grit my teeth and let the living pass unmolested. I took jobs which called for death. I murdered in the dark of alleys and learned how to cover my tracks. I killed Horde. I relearned to play and cheat the game so I could satisfy my bloodlust. But I was never satisfied.

And then, that day in Icecrown, I was sent out with a group of knights and paladins. We were to end the existence of the Val’kyr in a remote region, so the Crusade could expand their base. It was there I heard the lovely call. There was my king, once more, whispering to me that I, the faithful, could return to him if I only fulfilled my desire. He only asked that I do what I wished; how could one deny such a thing?

I turned upon my companions and slew them. The thrill returned to me as the burn of the Light-blooded splashed my face. My king’s might filled me and I tore them apart. There was no escape. There was no warning to be brought back to Fordring. No sign or trace of our party. The knights were raised as lowly, shackled ghouls; the paladins were warped into a single abomination. I was brought back to my king.


He gave me what I desired. A continuous parade of slaughter and blood, crimson and cooling in the chill air. He knew I was fit for nothing else.

Friday, January 16, 2009

Whiskey Tango Foxtrot: Operation Dead Night (No. 2)

Okay so it's been a liiiitle longer than I intended since I did my last Death Knight tanking-related post, and there are plenty of reasons [read: excuses] for that.

The first of which is that I was trying to get home for the holidays, a nigh-black ops endeavor that quite nearly resulted in complete mission failure. (For those of you who care, which is likely a paltry two of of you, I did eventually make it back to CONUS, or the US, for a couple days, and it was refreshing, to say the least.)

On a less personal note, I was also deciding the future of the remaining 10 or so people that devotedly follow me in-game for reasons I cannot possibly fathom, given the dismal destruction my military service wrought on the last guild I lead. We have since merged into another guild, which gives me some breathing room, although it might be a temporary arrangement, since it is on a trial basis.

But, all my meaningless, dry, disinterested ranting aside, it's time for the second brief on DK tanking, and the itemization and accessories that go with it.

What's In Fashion
Defense Is This Season's Block Value

The main issue DK tanks encounter when choosing their gear sets is for most the ever-elusive defense rating. Although I suppose green or red is nearly as important for some. Fashion choice aside, with the elimination of crushing blows, the focus falls even more firmly on the "defense cap". At 80 this "cap" (my repeated use of quotations is due to this cap having nothing to do with a ceiling of any kind, which raises my eyebrow as to why it's called that at all) is a steep 540, or ~6% critical strike reduction. The main issue being that without the ever popular "sword-and-bored", or some new fangled nonsense (Rune of the Stoneskin Gargoyle), and with the decided lack of tanking 2handers in the the game, less itemization points can go towards avoidance.

Good thing for you that all my points I've been mulling over for the last few weeks in order to help you out will all be moot come next patch, due to the new Rune I just linked and the possibility of two new blacksmithing tank 2hander patterns.

Dual wielding DKs, widely regarded as the leper colony of WoW (having taken the long-held place of the lolret), have a slightly easier time with the defense cap due to the prevalence of 1handed tanking weapons, but are still hampered by the need for 2.2 or slower weapons to minimize the all powerful parrygib.

In other, related news, Scarele over at Dancing Rune Weapon has compiled you a rather extensive pre-raiding tank gear list, which was something I was intending to do. Beaten to the punch again. Epic, epic fail.

So I suppose I'll switch straight to the next topic of my post.

Accessorizing
Each Of You Is Unique!

With the rise of the new profession, Inscription, on the....well, the rise....man I need to find some new material...."itemization" has taken on a whole new meaning. Now you can [quote]customize[/unquote] your character to a degree never before possible! And thus arises (ha, Sann: 1, thesaurus: 0!) the age-old question....how I mine for fish?

Glyph of Pestilence [Minor]
As pestilence is the bread-and-butter of your AoE rotation (specifically the bread, with blood boil as the butter, although this analogy is making me sick to my stomach), this glyph is incredibly useful.

Glyph of Dark Command [Major]
With the rather absurd amount of miss rate Blizz seems to have attached to ALL the taunts, this glyph isn't exactly a must-have, but it certainly helps when you have that overzealous retadin (sorry, my bad dawg).

Glyph of Bone Shield [Major]
Upside: you get five for the price of four! Downside: N/A. Sounds like a win/win to me.

Glyph of Icebound Fortitude [Major]
Something for nothing has always seemed like a good thing to me, and since you should be rotating IBF as much as inhumanly possibly, having it cost absolutely no runic power is definitely...a good thing.

Glyph of Death and Decay [Major]
As it stands now, this glyph is very useful, both for interrupting spellcasting in large groups and giving you a few precious "okay guys, stop hitting me" seconds. Expect a complete overhaul come next patch.

Glyph of Death Grip [Major]
Situational at best, this short stun can give you a chance to get a few heals or generate some aggro...although the mob is forced to attack you already. Like I said, situational.

Glyph of Frost Strike [Major]
Blah blah blah, situational, blah blah blah, frost.

I was hoping to delay this post until the next patch lumbered its way onto our computers, but it appears that we'll sooner wait for the arrival of the next ice age than the sweeping changes for the bugs and broken classes that are decimating arena play right now. With deep, deep bitterness in my heart, this is Sannhet, signing off the 2nd installment of....oh, bloody hell, you know the drill.

Sunday, December 28, 2008

AFK, Posting: Bellbell Hates Death Knights

Death Knights.

I hate them.

...

Okay, ‘Wether says that’s not enough. I have to explain why. As if them being emo whiny babies who made bad decisions and now mope and gripe and weep about them isn’t reason enough! Yes, yes, Arthas made you some ultimate fighting machine and you did terrible, horrible things. Like killing people.

You know what you’re doing in Outlands and Northrend now? Killing people. They may look a little funny, they may make funny noises, and they may not be “human,” but you’re still killing people. People who raise young and have families and protect their own, who believe what they're doing is right, that they're on the right side.

Oh, it’s for a different reason now, huh? To save others, or the environment, or for some money or boots. Not because Arthas made you into what you are.

Wrong! You’re doing it with what Arthas gave you. And you’re going to grow past Outlands and go into Northrend. There you’re going to kill more people. And some you’ll even torture. You’re going to get to Arthas the same way you served him.

Kill, maim, rip, slash, tear, destroy, disease, degenerate, freeze, skewer.

And you’re sitting there, all hypocritical, bemoaning what you did while someone was in your head while you do the same now that he’s gone. You don’t think that makes you a hypocrite? You don’t think the Lich King would use that to break you and your suicidal resolve?

I’ve met only a few Death Knights I can stand. They make no apologies for what they are. They doesn’t mourn their lost innocence. Your innocence is lost as soon as you spill blood intentionally. There’s no pure killing, not even for the Light.

This is why I’m different from the other draenei Paladins. This is why they despise me; because I realize there’s no way to be truly Holy when you’ve killed people for something. And this is why I hate you Death Knights. You think you’ve lost something to Arthas he never took from you, but that you gave him. You gave him permission to make you a monster and now you’re all torn up about it? You didn’t realize it was stupid. Now admit it was stupid, idiotic and treasonous to your own feelings, and move on.

Own up to your mistakes, recognize what you are, and understand what you’re doing, or everyone who sees your hypocrisy will continue to hate you.

And Arthas will break you.

Wednesday, December 10, 2008

Whiskey Tango Foxtrot: Operation Dead Night

Hello, my name is Sannhet.

You may or may not know me, but I've been featured on this blog multiple times under different posts and different aliases. I'd go back and post them all here but y'know, I don't like to toot my own horn or anything.

I'd much rather you toot my horn. Cha-ching.

Anyway. While my writing skills, and indeed, my WoW knowledge repertoire, are not quite up to Ms. Bell's standards, I volunteered to at least help fill in for her while she deals with the school and the substantially greater problem of not having WotLK. That being said, don't judge the lady by my entries, as she's not a man, and that could cause some confusion later on.

Today, I'll be focusing on the first installment of a three part series I'm going to designate "Whiskey Tango Foxtrot: Operation Dead Night". You might know this by reading the title, but of course, I'm operating under the assumption that you are all illiterate. Which makes perfect sense considering this is a blog. This particular series of entries will be dedicated to, and indeed, revolving much like the universe around myself, around Death Knight tanking. I'll start with the basics, what every wanna-be DK tank needs to know about the basic spec, rotation, and so on, and move on to itemization, glyphs, and specific specs. There will be a pop quiz later this week.

Death Knight Tanking Step #1
Spec-No-Jutsu

For tanking, every single DK specs the exact same way....or should, at any rate. Now now, don't get your panties in a knot, I said for tanking. The trees further define their role and how they go about it, but in the end, there are only four core must-have talents, and they are:

Improved Thundercla--er, Icy Touch

This very simple talent allows for an additional 6% reduction of melee and ranged attack speed, added on to the spells base of 14%. In other words, with a single frost rune, you take the enemies beat-the-hell out of you rate and subtract 20% from it. Handy. The extra damage doesn't hurt your threat either.

Look Ma, No Blood!

This talent will allow you 10% extra parry for doing something you do anyway, and will give you something to brag about later when you see the other DKs dying. In another nifty measure, which the few of you who have played a DK past 67 will realize, it gives you more procs on Runestrike....10% more chance, to be exact. Twice the awesome, half the calories!

Hah! You Missed Me!
and
These Landlubbers Are Tougher Than I Thought!

These two shouldn't need to be explained, but for the sake of the "Mastarogue"s and "Mastapally"s out there, I'll just say, one gives you dodge. This helps you dodge. The other gives you armor. Which....is good.


Death Knight Tanking Step #2
We Prefer "Circular Movement"

Rotations vary between DKs, depending on spec, since they therefore have different skills with which to accomplish their tanking goals, but basic similarities do exist.

To start with, while you may be tempted to make every pull with Death Grip (hereafter referred to as 'GET OVER HERE!'), it isn't allowing you to function at your maximum potential. Instead, when possible, pull with Icy Touch.

This has several benefits that may not be readily apparent to the casual viewer, the first of which is simply saving your 'GET OVER HERE!' for later use, say when the healer gets aggro off that giant-troll-undead-demon and you can't pry yourself from the succubus that looks more and more enticing after twelve hours of farming mats and 23 cans of Mountain Dew. In this particular situation, 3 seconds of "hey, hey, look at me, lookatme!" will make your healer very happy. 35 seconds on cooldown may not seem like much, but neither does $5, until you need it and don't have it.

The second benefit is that by the time you've blasted that mob with an infectious disease (ew....) and he manages to meander his way over to you, you'll be well on your way to getting that Frost Rune back, allowing you to unleash more of that sexy tank loving that so resembles an abusive relationship.

After the pull, 'tis merely a matter of applying your next disease via Plague Strike and burning your Blood Runes as quickly as possible to allow Blade Barrier to do its beautiful, beautiful work, with whatever blows your hair back the most, be it Blood Strike, Heart Strike, or otherwise.

Judicious usage of Rune Strike and your respective Rune Power dump is all that's needed after that. Rinse and repeat, and consult your physician if you have an erection lasting longer than four hours.

Death Knight Tanking Step #3
I'm A Loser, After All

AoE threat is more complicated for a Dead Night than it is for any other tanking class. While Pallies (kek) can drop a Consecration and toss on Holy Shield, not to mention Captain America, Thor, being awesome....where was I? Oh, right. Droods have Swipe and *skill removed due to popular demand*, and Warriors have The Gift That Keeps on Giving, the newly minted Shockwave, and the Glyph of Awesomeness.

Death Knights have Death and Decay...and er....Death and Decay. But fear not, faithful listeners! MC Grand Master Funk Daddy Sannhet has the beat you need. Competitive AoE threat gen as a DK is possible, and while not exactly easymode, it isn't far from simple either.

After your first Icy Touch (hopefully applied during the pull itself, if you've been reading), drop Death and Decay, and follow it up with Plague Strike. If you're Frost and Rime procs, now is the time for Howling Blast. When your Runes begin regenerating, follow up with Pestilence and soon thereafter, Blood Boil. As in the discussion on rotation, continue as needed, doing your best to keep your Blood Runes down and Blade Barrier up. If your DPS is focusing as they should, at this point you should be pleasantly ahead on the next target. And if they're not, there's always plenty of DPS in LFG and sharks in the Atlantic that love fresh meat. Simple and effective.



And that's today's installment of "Whiskey Tango Foxtrot: Operation Dead Night". See you next time, and leave the vibrators at home. Remember, only you can prevent forest fires.

This is Sannhet, signing off.

TL;DR Version:
What, am I writing for my health? Go back and read it, ya knuckledragger!

*EDIT: It was pointed out that I linked Demoralizing Roar instead of Challenging Roar for the droods. But re-reading and seeing as Challenging Roar doesn't really offer anything in the way of threat per se anyway, it really doesn't apply, regardless. Anyway, thanks for pointing it out, I don't know what I was thinking about when I wrote it but I'm sure it'll come back to me.*