Showing posts with label buffs. Show all posts
Showing posts with label buffs. Show all posts

Thursday, November 19, 2009

Buffing For Paladins 101


...should seriously be a class all Paladins are forced to take. It would entail mandatory downloading of Pally Power and a passing A grade to be allowed to raid as any kind of Paladin, as well as credits in Advanced Buffing, Buffing Theory, and Advanced Buffing Theory. Why? Because, honestly, a lot of Paladins don't get it right. (HEY GUYS THIS IS A RANT JUST IN CASE YOU DIDN'T KNOW)

Take last Tuesday night. I set up Pally Power for an Ony 10 man...and then the Ret Paladin goes in and changes it as soon as I buff. He puts me on giving out Kings, him on Might and the Prot on Sanc. Okay, I say, who is spotting me Wisdom? Because you don't have free assignment checked, and you're not doing it.

Do it yourself, you should have the 30 minute Wisdom glyph, he responds.

Then I won't have Kings, I point out. So then we do this convoluted thing where I buff everyone with Kings and then buff myself with Wisdom and then the tank buffs me with Kings and the Ret does nothing. I could have Sanc, Wisdom and Kings if he would have spotted me the Kings, but apparently I really need his improved Might buff.

Pally Power was set up perfectly until the Ret screwed with it. And, if he'd had Free Assignment checked, I could have organized it so that he got his improved Might and I got my Improved Wisdom and everyone got Kings and Sanc. But no, he went through and started putting it so that the Hunters got Sanc instead of Wisdom and I was giving out Kings instead of improved Wisdom and AUGH.

Wisdom is a bigger DPS increase than Sanc for Hunters, by the way, since the Hunter should not be getting hit! He doesn't need the damage taken percent decrease, he needs mana so that he doesn't have to spend as much time, if any, in Viper. The Prot Paladin is doing Kings, you're giving him Might, and I'll give him Wisdom. Stop changing it so the Prot Paladin is doing Sanc! Sanc is the last buff anyone should get (of the buffs beneficial to them) unless they are a tank.

Stop touching Pally Power if you don't know how to use it. And if you have mastered the rudimentary controls of Pally Power, make sure that you don't assign the Holy Paladin to have to give themself their two most important buffs. Because Paladins can't buff themselves with more than one blessing.

I know it can get annoying for Paladins to listen to the raid repeating ad nauseam "I need this buff." "Why don't I have this buff?" But I can say that I play a Paladin, and so long as you have Pally Power and understand the concepts behind your buffs, its really not that hard to make sure you never hear it. Set up any scenario and I will tell you how to buff with (a) Paladin(s) to maximize DPS, health or healing. You don't even really need Pally Power, it's just easier. So, come on, guys. Get on the ball here.

Thursday, May 14, 2009

Problem With Fish Feasts and Flasks

The arrival of the Great Feast and Fish Feast in Wrath of the Lich King freed up much of the burden upon guild chefs and eased many a headache of raid leaders attempting to ensure every person is food-buffed. Flasks have been around for a long time, providing a monetarily advantageous way to buff yourself for a raid without needing too many elixirs or having to renew them each time you died. However, these methods are not always the best choice, and actively work against min-maxing characters.

Fish Feasts are an easy catch-all. With attack power, stamina and spellpower, everyone in the raid has something to gain from eating Fish Feast. But that does not mean it's what they should be eating. Food that increases hit, crit or haste may be more appropriate, or strength food may give an edge over straight attack power. Expertise food, or perhaps mp5, could also be utilized. But this becomes largely up to the individual, and if they do not have (or do not wish to spare) the funds, or do not want to min-max, it's possible to lose that boost.

There was once a great multitude of Flask choices, but with the introduction of Spellpower and no base stat booster flask, the choices have dwindled down to four: attack power, health, spell power, and mp5. Much like the Feast, they're convenient and homogenized so every class and spec has a generic flask they can choke down and pewpew with.

But with two elixirs giving more of a varied boost, they allow for greater min-maxing of your character. If you need hit, or crit, or perhaps a little bit of a larger mana pool, or some health and expertise, nothing works quite as well as dual elixirs. But it is expensive, needing refreshers after each death as opposed to after a certain time limit. As well, doubling up elixirs may provide with a more even benefit, but they do not provide as much in a single category as a flask, with less spellpower or attack power.

Overall, it is a little up in the air. This is not to devalue the Flask or the Feast. They are intensely helpful, and should always be utilized. But knowing what other choices you have, and that the flask or feast could possibly not be the best (or a good) choice, is valuable information. When your raid wipes at 2% on Deconstructor because he hit enrage, that little bit extra could have made the difference.