Showing posts with label consumables. Show all posts
Showing posts with label consumables. Show all posts

Tuesday, July 1, 2008

Restoration Raiding Consumables

Yes, it’s another of those posts. Inspired by Bear’s consumables post for Feral tanks, I want to take an in-depth look at all consumables available to a Restoration Druid. There’s a variety of these things to choose from, so let’s get cracking, shall we?

Elixirs and Flasks
For at least every boss fight, and perhaps some of the trash, you’re going to want either both a Battle Elixir and Guardian Elixir or a two-hour Flask. Generally, Flasking is cheaper, especially on new content, while Elixir combinations are more powerful, but fade when you die. It’s often a good idea that, if you expect to die a lot with little or no progress, Flask. Let’s take a quick look at all your options available to you.

Elixirs
Battle Elixirs
Elixir of Healing Power – This is hands-down the best Battle Elixir you can chug. It’s a straight-up +50 healing to you, and everyone loves the higher healing. However, when WotLK rolls around, it seems like…
Adept’s Elixir - …this sort of elixir may be a better all-around choice. Phaelia revealed that critting with heals will give a great bonus to a Tree’s spells. Though I am sure WotLK will bring all new alchemy recipes, including probably a better version of this. Still something to consider bringing along if you run out of mats for Healing Power; it does have a bonus of +24 healing.

Guardian Elixirs
Draenic Wisdom – Thanks to the changes in mana regen from patch 2.4, this has become the premiere raiding Battle Elixir. Increasing both your Intellect and Spirit by 30 helps your mana regen, increases your mana pool, and adds about 7 +healing to your tree aura. A triple threat!
Elixir of Major Mageblood – This elixir is a straight 16 mp5. If you’re going to be out of tree form for a while, this is arguably a better Elixir for the job than Draenic.
Elixir of Major Fortitude – Sometimes, you just need a boost to your health. Many upper level encounters have large AoE burst damage you just cannot mitigate, such as Naj’entus in BT, who deals an unavoidable 8k+ of pain when you burst his bubble. If you don’t have enough stam, consider bringing this along for 250 extra health and 10 hp5.

Flasks
Flask of Distilled Wisdom – There is some debate over this Flask. After 2.4, an increase in Intellect is an increase in the mp5 benefit of Spirit. This also has the added benefit of giving you a larger mana pool, which is almost as good as mp5. And for fights like Kaz’rogal, where your mana is drained and a lack of mana to drain results in someone exploding for over 10k damage, starting with a bigger mana pool can never hurt.
Flask of Mighty Restoration – This is a straight-up, no math required addition of 25 mp5 to your mana pool. This is a huge amount of straight mp5, so if you’re down on this vital stat this isn’t a bad flask to pick up.
Shattrath Flask of Mighty Restoration – This flask is exactly the same as the above mentioned buff, but it can be purchased using a Mark of the Illidari from those snooty guys in your Scryer or Aldor bank. However, you must be exalted with either the Scryer or the Aldor, the Sha’tar, and the Cenarion Expedition.
Flask of Chromatic Wonder - This flask was recommended by ryfo in my comments. He lists many great reasons to use this flask: it's cheap, it stacks with Blessing of Kings, it gives resistances, and is an all-around well-balanced flask. Consider this alternative, especially if you're going to be hitting Mother Shahraz or other resistance-sensitive fights.

Food
Food buffs are delicious, but perhaps only if you’re into seafood. Though you’re generally not supposed to exercise on a full stomach, being well-fed should ensure you’re never running out of steam.

Golden Fishsticks – This is the best food buff for both healing Priests and Druids. +44 to your healing and 20 spirit. The spirit adds to your mp5, as well as gives your aura another +5 to healing. Beneficial and well-rounded, this is almost always the food of choice.
Blackened Sporefish – This is a more situational bit of fish, as the straight 8 mp5 is not as beneficial as the spirit to a Tree druid, but that extra 20 stam can be a boon if you’re lacking health.
Spicy Crawdad/Fisherman's Feast - Providing a +30 stam buff and a +20 spirit buff, this is also a great option for when you need more stam than regen, and +20 just isn't enough. These were also suggested in the comments by kaaylia.
Feltail Delight – Though there are many food buffs that supply the same +20 stam/spirit combination (Mok’Nathal Shortribs, Talbuk Steak to name a few), I like this one because I can get it at the same time I fish for the other food buffs. It’s great for farm content/trash, and is generally much less expensive than the other two.

Weapon Oils
Brilliant Mana Oil – This is the best oil for the job. Well-rounded, with 12 mp5 and +25 to healing, the only problem with it is the cost. It’s an old-world recipe (Zandalar Rep), and rather rare, so expect its price to be gouged in the AH when you can find it, and the mats to be a bit more difficult to come by.
Superior Mana Oil – Acceptable and a nice mp5 boost, this is the most commonly used mana oil. 14 mp5 is nothing to scoff at, and every enchanter worth their salt will have the recipe.
Superior Wizard Oil - thanks to my amazing readers, this oil has been pointed out to have an unstated +42 buff to healing. Which is great if your mp5 has been soaring up but your base healing has been lagging behind. Thanks guys!

Scrolls
Though these don’t stack with player buffs, it’s nice to have something to spot-buff yourself with in-between chain pulls should you be unfortunate enough to die or after a Rebirth. This is particularly helpful with streams of pulls like in Mount Hyjal, where all pulls are timed and there are no/very few breaks for rebuffs. Included in this are Scroll of Spirit V, Scroll of Intellect V, and Scroll of Stamina V. Not necessary by any means, but, should you pick some up, they’re worth hanging onto.

Potions
Super Mana Potion – This is the mainstay of all mana-users. It’s a straight return to your mana, and therefore keeps you going when you’d otherwise be basically useless.
Auchenai Mana Potion - Just as good as a Super, this potion is purchaseable with two Spirit Shards. A nice, money-saving alternative.
Mana Potion Injector – This is a primo item. It saves bag space (something druids are always in desperate need of). There are a few mats needed besides just 20 Super Mana Pots, but I believe the space saved is well worth it. You need the room for all those epic loots.
Super Healing Potion – It’s always a good idea to carry a couple of these around. Sometimes, your mana pool is just fine, but you desperately need a boost to your health.
Auchenai Healin Potion - Just as good as a super, and purchaseable with two Spirit Shards.
Healing Potion Injector – Since you shouldn’t use so many Health Pots, this isn’t really necessary, but once again nice for the bag space.
Super Rejuvenation Potion – These suckers are great when you need health and mana! Just suck it down, enjoy the lovely grape flavor, and get back to healing without having to heal yourself. As much, anyway. Their mats are a little more extensive than a Health or Mana pot, however, so if you have the choice it might be better to go with…
Mad Alchemist Potion – Only for alchemists, these are like Super Rejuvs only with way less expensive mats and an interesting side-effect: a random elixir buff. The random buff won’t replace your current buffs, so feel free to use the whenever.
Fel Mana Potion – Though this potion supplies a debuff to your healing, its Mp5 value is arguably greater than a slight momentary drop in heal value. Obviously, this depends on the fight and your own gear, so it’s a judgment call. Phaelia did an article on the advantages of the Fel Mana Potion, but it may be out of date with the changes to mana regen in 2.4.

Remember, when available, to use raid-specific potions such as Cenarion Healing Salve and Cenarion Mana Salve for SSC (purchaseable with Coilfang Armaments right outside the instance, if you are Exalted with CE), and Bottled Nethergon Vapor and Bottled Nethergon Energy for TK.

Other
**Be aware: all of the following share a cooldown with your Healthstones**
Fel Blossoms – These mini-shields are handy for times when your healing isn’t going to do anything; such as the first phase of Reliquary of Souls, where all healing is effectively reduced to zero, including that of pots and stones. They can help keep you alive for just a bit longer. They are also only available to Herbalists.
Charged Crystal Focus – If you’re out of healthstones and there’s been no time to lay down a new soulwell, these work nicely in a pinch. You should find one or two every day you do your dailies in Blade’s Edge, and they only take a few Apexis Shards to charge up.
Demonic Rune – These are good for “oh no my mana pot is down but I really need some mana NOW” situations. They hurt you, and the return is small, but with how inexpensive Lifebloom is, it’s basically worth it to squeeze out another few if you’re in danger of going OOM. They're easily farmed from satyrs in Felwood.
Luminous Bluetail – A very small amount of mana, it may not be worth the healthstone cooldown. However, this one doesn’t hurt you like the Darkrune does. They're fishable on the Isle of Quel'danas, so you can snag some while you're doing your dailies, if you don't have to worry about being stabbed in the back.

Now that I'm done critting your face with my wall of text, I hope that's helped you decide what you need for raiding!

EDIT: i r dum when it comes to Mana Injectors. They are splittable. Thanks, Jon!