
So go by, welcome him back, and help him out with his guide!

Since I was on vacation for two weeks without a schedule of events, I had plenty of time to work on my application. I spent the first week reading through their application archives, and especially any threads about Druids, both accepted and declined. I looked at what questions they asked them, how they responded and what changes were suggested. I looked at expectations and attitudes.
Where most people answered the question "Is there anything else about yourself we should know or consider?" with a sentence or two, I wrote nine "paragraphs" explaining things that might look unappealing or that they should know. For instance, my mace has a 50 Spellpower enchant, not the 63 one. I explained why I had chosen not to upgrade the enchant, while at the same time expressing my ability to do so if requested. I explained why I was still using Heroe's gloves when I had other Valorous Dreamwalker pieces, and what I was doing to try and upgrade this piece of gear. Everything from gem choice to the state of my DPS gear was examined and explained. I covered every angle I could, posted it up, and then waited for the questions to follow.
I understand the reasoning behind it. Saying you have more spellpower than you do when a slot in a VoA pug is on the line. But really? 2200 spellpower? Your gloves are blue. You have no set bonuses, you have the beginner crafted legs. It's conveniently higher than the spellpower I just posted. I checked your gear because I was curious, I kept quiet because, well, it's a VoA pug. It didn't matter so much.In addition to having to give up utility in order to heal as a Tree of Life, we have become less enamored with druids locking themselves into one form. In fact, you really never see the basic tauren or night elf druid form (you know, the one that actually shows off the awesome armor art) because all druids are in cat, bear, tree, or moonkin form nearly 100% of the time. I’m not saying we would just cut Tree of Life from the game. It’s been around awhile and for better or worse, it’s part of World of Warcraft now. However, we could see taking the druid in a direction where shifting was much more common and easy to do. Maybe you only go into tree form for certain spells but leave for other spells -- this didn’t work previously because of the high cost of shifting, but in the absence of power shifting, we’d love to get rid of the costs completely. Another way to go would be to make Tree of Life form a cooldown, more like Metamorphosis. You shift into tree when you need a healing boost, but you don’t stay in it all the time. Now, I am totally waving my arms here. This is not the kind of change you are going to see in the next patch. But it is something we’re thinking about long term, and the kind of thinking we’d love to have more feedback on from the community.
For the official word, do we have plans to update more druid form models at some point in the future?
Ghostcrawler: I know for a fact that the current Travel Form and Aquatic Form are loathed by the artist who redid bear and cat. We do have plans to update additional forms at some point in the future.

In case you didn't see it, Val'anyr is getting a nice jump in stats.Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
A theoretical maximum 4% increase (that will in reality be much, much less) on a Legendary item is simply unacceptable, if that is the only "selling point" of the item.
And I will state again, for emphasis, that Val'anyr isn't bad.... It's just not legendary. If this was a drop off of Yogg or Algalon, I would probably wet myself over it. However, as a legendary, it truly fails.
How nice it would have been to have this discussion with the devs before people started getting shards. The period of silence when we ALREADY KNEW the proc ages ago, when people already had concerns, before people started getting shards, would have been a much better time to open this up for discussion.
ive tested this and my lifeboom "blooms" are not adding to the shield or even refreshing its duration. Lifebloom "bloom" give NOTHING along with full overhealing HoTs. It makes the weapon very lackluster for druids.
Renew itself is not putting up a shield at the start of the HoT. Fully overhealing ticks aren't putting up a shield, but ticks that partially heal are shielding for the full value of the tick (heal_amount*0.15).
Hell, if given the choice between this Mace and a Toaster Oven I would go with the Toaster Oven...
If it was a Toaster Oven from Blizzard, chances are it wouldn't actually toast. When you read the product manuals that say that the Toaster Oven only heats up to slightly above room temperature, and ask Blizzard, "Are you sure this thing will actually toast?" they will tell you, "Don't worry, trust us... It will toast."
When you finally get your shiny new toaster oven and try it out, you'll contact them to let them know your Toaster Oven isn't working, and they'll ignore you for 3 months. Then they'll announce that internal testing has shown that the Toaster Oven was not putting out enough heat, so they have raised the temperature by 40%, but to compensate, they had to make the Toaster Oven smaller, so now you cannot fit a piece of bread in it.
Luckily, by the time that happens, you will most likely have bought yourself a different Toaster Oven at Wal-Mart, and will be enjoying delicious toast.
Since I started healing less with Lifebloom, started relying less on the bloom, and just have the spell down to two boss fights exclusively (using it's burst with predictable raid damage only) my effective heals shot up.
Lifebloom has been dead since the ridiculous 'rebate' change. it's less than 10% of my overall healing done in a raid situation, and only going down. Viva la Rejuvenation.
So, yeah, I guess it's been a while. I got to 80. That probably should have been some sort of momentous occasion, I suppose, but whatever. I got to 80 and did...dailies. Running around, jousting scourge. I mean, seriously, what in the name of the Light is going on here? Arthas and the Argent Crusade woke up one day, had some brunch and were like "you know what would relieve the tedium? Jousting." So everyone and their decomposing brother saddled up and started waving pointy batons in each others' faces. I did it so I could get a cheaper sword than some Titansteel monstrosity, and Bellwether needed pets. Just needed them, for whatever reason, so I've been doing that.
It's time to look at Overhealing, that fickle, weird little meter. What can it actually tell you? By itself...not much. Since downranking went the way of the dodo, everyone has to use their max heal when healing anyone, and healing for less is a waste of time and mana. However, there are certain rules about overhealing; namely, your Druids should have a low amount of overheal. This isn't due to whether or not they have a large amount of skill, but rather because of HoT mechanics. If your Druids are spamming Regrowth and Healing Touch and Nourish a lot, their overheal will skyrocket.
This meter is one of the best at providing information without being expanded (though expansion is still helpful). After any encounter in which dispelling is a necessary function, looking at this meter will show you two possible things: who is or isn't doing their job, and who is the fastest at reacting to dispelling situations. When your curses are staying on far too long, looking at the meters to see that one druid or mage or spec'd shaman has been doing the majority of the work will put it into perspective. One person cannot get to everything in time with the GCD, even with it reduced by haste and talents. It's time for your other healers (and maybe even your DPS!) to pick up the slack.