This is a very straight-forward fight. Get HoTs on the person who becomes randomly Ice Tombed, as they tick for 400 damage a second. This should be easily offset by a Rejuv and one Lifebloom. Keep your Barkskin for if you become the target of skeletons, and keep yourself HoTted. Otherwise, simply heal the tank and anyone else who is becoming a target of summoned skeletons. If possible, also use Barkskin if you become Ice Tombed, as it should reduce the damage you take until your dps can break you out.
Side Achievement: On the Rocks
If you’re going for this achievement, realize your dps will have to be fast, and you will need to keep at least a Rejuvenation and Lifebloom or a rolling stack of three Lifeblooms on anyone Ice Tombed. If you or your tank become Ice Tombed early in the fight, it’s an unlucky set up. Unless you have an off-tank or off-healer, it will not happen.
Skarvald and Dalrann
Skarvald and Dalrann come together. Skarvald is the half-naked brutish melee, Dalrann is the necromancer. If your group is not planning on killing
Ingvar the Plunderer
This boss requires you to position yourself to the side of him, as far ranged as you can get, while still not LOSing your other ranged. Use instant-cast heals and keep everyone topped off as much as possible in the both phases, and if you have it try to apply Wild Growth after the silences from Challenging Roar (phase one) and Dreadful Roar (phase two) end to heal the maximum amount of people possible. This fight is the king of random damage encounters. It is very important that you do not stand in front of him, and no one standing next to you grabs aggro. Also be aware of who you are healing, as in phase two people can become debuffed so that the healer gains damage while healing them. If you cannot take about 1.5k damage, heal yourself first. This debuff is called “Woe Strike.” Also, be aware of who has axes floating around them. Move away from them, but keep them healed. If you are in their vicinity, you will be damaged as well.
Though seemingly involved, the fight should be fast-paced as long as your dps is decently geared. The faster they kill it, the less damage everyone takes.