This is part one of a multi-part discussion of the suggested changes to Lifebloom on the PTR. Please note that as this change is not live, the information within the post is subject to change, and the series could end abruptly if the changes are rejected. This is not, and will never be, a rant upon the changes, but rather a frank look at the different facets and uses, as well as a preparation for their possible implementation.
PTR Lifebloom, Part 1: What in the World is Going On?
If you've been away for a while, or are just catching up, then you may not know what's going on where Lifebloom is concerned. If you have been all over the blogosphere and already know the lowdown, you can feel free to skip today's post and come back tomorrow for the next part.
Blizzard is attempting to fundamentally change the way Lifebloom works. On the Live realms, it works like this:
For a more in-depth understanding of the current mechanics of Lifebloom, read Lifebloom 101.
However, on the PTR Blizzard has modified Lifebloom so it now works like this:
If you aren't entirely sure what that means, let's take a look.
Original Lifebloom cost 14% of base mana, while PTR Lifebloom costs 28% of base mana. "Base mana" is what your mana pool is without any modifiers. By default, a level 80 druid's base mana is 3496. Below is a full comparison of the Lifebloom (Live and PTR) mana costs (click to enlarge):
On the Live version of Lifebloom, the "bloom" portion of Lifebloom (the straight heal that occurs when Lifebloom's HoT portion expires) remains unchanged no matter how many Lifebloom (1, 2, or 3) you have stacked upon a target. However, in the PTR version, the bloom portion is increased by each stack, and you will also receive half of the mana spent on casting Lifebloom (ignoring the reduction of cost provided by T7).
That is what is happening with Lifebloom on both Live and the PTR (as of 3/8/2009). Tomorrow, in Part 2, I'll discuss the possible playstyles that could arise should this change go live.