1. Easy leveling
Although many druids choose balance for leveling, smashing mobs as feral is much easier. Once you get your cat form at level 20, it becomes a breeze. Casting an occasional heal on yourself is enough to keep you going without any downtime. After level 42 (or 47, depends if you like Furor or not) with Improved Leader of the Pack you rarely need to rest, and you'll be killing elites and soloing group quests like no other class. But it gets better when you get Mangle - that is without doubt the best talent you will ever get for feral druids, so good you won't be using Claw ever again. With decent items from Outland, you'll be unstoppable.
I tried leveling some other classes after my druid but could never stick to it, partially because of Prowl. Of course, I did manage to get my rogue to 67, and hopefully some day to 70. Those quests when you have to kill that Mr. Big Ogre at the back of that cave with 30 other ogres standing in your way become so much easier.
Although druids in their forms are not supposed to be as strong as other classes, they're pretty darn close. With proper gear, you can be anything you want: a very strong meat shield with plenty of health, a furry kitten who can DPS almost as good as a rogue, a fat feathery bird with awesome nukes even mages frown upon, or a tree-like creature with the wackiest dance ever.
Looking for a tank for instances? No problem. Need a DPS? Invite! Whatever you choose to be when you grow up, you will always have a place in groups and raids. Ok maybe we can't be some fancy robots, but we're working on it.
4. Crowd Control
While we're not known to be the best class to crowd control, we still do have our moments. Hibernate is rarely used, but there's always a beast or two around which needs to take a nap - why fight two when you can fight one. Cyclone, the notorious spell which caused much uproar, is probably the second most annoying crowd control in game - Fear obviously being the first. We can even Charge our enemies to immobilize them and interrupt their spell casts, and if that fails we can Bash the living hell outta them. Kitty druids can Pounce and Maim to keep their targets from staining their fur. But that's not all: Entangling Roots and it's young sister Nature's Grasp will make sure our nemesis stay exactly where we want. In Wrath, we can even cast it indoors - who needs mages anyway.
5. Flight Form
The only instant cast mount will make sure you never die if you miss the elevator at Aldor Rise. We even get it 2 levels before anyone else, which makes roaming around Blade's Edge Mountains a whole lot easier. And the best part: if you picked up Herbalism like myself, you can gather herbs without the need to dismount. Now that's epic.
There you go, my top 5 reasons why I love and play a druid. I could probably write 50 reasons, but nobody would read that. You're most welcome to comment and tell the world what you like about druids.
Bellwether is on vacation from the twenty-fourth to the fourth, and appreciates your patience in answering all your comments and e-mails. Please enjoy these pre-scheduled posts and guest bloggers in the meantime!