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Oddly enough, I don't have that title yet. The Naaru trial quests for Shadow Labyrinth and Arcatraz have been sitting in my quest log for forever, and I've just never gotten them done. Honestly, who needs Heroics when you're in BT every other night? Badges can be found lying in the carcasses of Karazhan bosses!
But, I digress.
To finish up the Trial of Strength, Sharlet and I recruited some PUGs (read: Sharlet did dailies while I advertised in trade chat) and headed in, me hoping to finally see Murmur. Grand Master Warlock Voidwalker Eating Banishing C*ckblock Vorpil had always stopped me from getting anywhere in Heroic Shadow Labyrinth other than the floor. Of course, the eventual "run away we're going to wipe I'm almost at the door OH CRAP TELEPORT *death*" is always amusing, in that repair bill sort of way. But to complete the trial, you have to kill him, not just be morbidly amused by your ineffectiveness.
First two bosses go out without a hitch, Sharlet and the lock dying in one of the early pulls thanks to a lag spike on my part. Followed by a disconnect in which no one died, and we're off to a great start! Still, the first two bosses are downed, including my favorite, without incident. "It's time for fun!" is truly what it is. Goodness but I love that boss.
I digress.
Anyway, we got to Vorpil, and unlucky banishes screw us over time and again. The worst was where Sharlet was banished...three times? in a row. Kiting was non-existant, dps was dying, and our repair bills mounted. By that point I was no longer amused, just frustrated. But he finally went down, and I was proud of myself for feral charging and bashing voidwalkers when I got a free moment to slow them down. Utility pvp spec ftw!
So then it's the mind controller pulls before Murmur, and 2 out of 3 times I ended up dead. Luckily, no one else did. You know, luckily for them.
Anyway, so now we're at Murmur. Sharlet explains him, and in we go. And there we die. And then we die again. And again. And one of those was completely my fault for dying in the first Sonic Boom. I felt horrible; I hate causing wipes. Hate it. So, back in we go. And this time, I watch it. I watch it so close that I don't get hit with it but once when I got Touched right before a Sonic Boom and got thrown into the air at an unfortunate time.
Thank you Health Potions.
Anyway, what was interesting about this fight was...well, the only ones who didn't die were Sharlet and me. Warlock died, hunter died, rogue died twice. Sharlet and I DPS, tanked and healed Murmur for about 10% of his life. And when he starts out at only 30%, that's a third of the boss. The rogue was taking bets about when I was going to run out of mana; he must have seen me chuggin' pots. In my mind I was thinking "What do you mean? I'm a resto druid, beyotch. Until the expansion, I don't run out of mana!" and, in actuality, I ended the battle with about 1/5th of my mana gone in total, due to needing to innervate at about 2%.
It was a scary game, me relying on my Vial of the Sunwell for a Silence, ticking HoTs for others, my Redeemer's Alchemist Stone helping me get more from my Health Potions, my Nature's Swiftness + Healing Touch for an emergency, and quickly memorizing exactly how far I had to go to avoid the SOnic Boom but still get in without taking his ranged attack to the face At one point I ran too far and Feral Charged in. In the end, it was exhilerating. A tank and a healer, against all odds, ripping into Murmur and kicking him til he dropped his loots.
I think I earned my reward for the Naaru trial of Strength.
Next up, saving Millhouse Manastorm, my absolute favorite NPC of all time. I'm coming for you, Mr. Manastorm.