Friday, January 30, 2009
Wednesday, January 28, 2009
*Spoiler Alert*
For those of you who would like a sneak peek at the inside architecture of Ulduar, pre-release and unfinished, click this link.
For those of you who do not, don't!
Simplicity.
For those of you who do not, don't!
Simplicity.
Saturday, January 24, 2009
Friday, January 23, 2009
Bag Tag
Macbook recently "tagged" me, asking me to show my bags and UI. Frankly, they're both a little embarrassing, but I'll show it anyway so you guys can have a good laugh. Ready?
Oh, the horror!
If you can't see well enough, you can click to enlarge it.
See the lack of keybinds, of addons, of bagspace? It's a real mess, aye. Since the move to a new computer, I've had no real reason to download a lot of addons. I'm only questing or doing five-mans; Decursive gets me through there well enough. I've downloaded Healbot but never opened it. As I've never had a computer that could handle running it, I'm dreading the initial setup period and learning to use it. My former UI bars, agUF, stopped cutting it for me before the move, and I've done no research since then.
But, enough about the addons. Onto bags!
First bag: Well, useless items of nostalgia aside, the first bag is for PvP gear. Going to the bank before going into PvP is a hassle. And, well, I can't choose when someone's going to show up to gank me, and I need to rez with a little more bite to my bark (hee hee). Okay, bad pun, no need to glare.
Second bag! PvP gear that wouldn't fit into first bag, and "fun toys." Racers, a trinket that makes me turn into an Arrakoa, picnic basket, fighting robot, letter from Sharlet I carry everywhere, seed-food for emergency rations, fishing pole, ZG lure, and ZG herb harvester. Also, my stopwatch for WSG. If it wasn't in my bags, I would never remember it.
Third bag: Moonkin gear. I did the same thing I always did and that was "forget to upgrade it until the very end" so it's still got a bunch of BC-baddies in there. I just snagged a new robe for it, which is nice, but I'm well-aware I should have been paying more attention to my quest drops instead of just grabbing and vendoring the plate items!
Fourth bag: Junk box. Random trinkets, quest items, consumables, reagents, holy water I've never dumped...just, stuff I pick up.
Fifth bag: General emptiness soon filled by mob drops and overflow from the junk box.
And there you have it. I'm a packrat with no bag space and a UI in need of some love. Don't ask to see my bank; it's worse.
And now, to tag others! Since I think Macbook wishes for just druid bags and UIs, I will tag:
Bear from BigBearButt
Leafy from Leafshine
Delos from Laser Chicken
Don't forget, even if you're not a blogger, Macbook would like to see your bags and UI, so send him some!
Oh, the horror!
If you can't see well enough, you can click to enlarge it.
See the lack of keybinds, of addons, of bagspace? It's a real mess, aye. Since the move to a new computer, I've had no real reason to download a lot of addons. I'm only questing or doing five-mans; Decursive gets me through there well enough. I've downloaded Healbot but never opened it. As I've never had a computer that could handle running it, I'm dreading the initial setup period and learning to use it. My former UI bars, agUF, stopped cutting it for me before the move, and I've done no research since then.
But, enough about the addons. Onto bags!
First bag: Well, useless items of nostalgia aside, the first bag is for PvP gear. Going to the bank before going into PvP is a hassle. And, well, I can't choose when someone's going to show up to gank me, and I need to rez with a little more bite to my bark (hee hee). Okay, bad pun, no need to glare.
Second bag! PvP gear that wouldn't fit into first bag, and "fun toys." Racers, a trinket that makes me turn into an Arrakoa, picnic basket, fighting robot, letter from Sharlet I carry everywhere, seed-food for emergency rations, fishing pole, ZG lure, and ZG herb harvester. Also, my stopwatch for WSG. If it wasn't in my bags, I would never remember it.
Third bag: Moonkin gear. I did the same thing I always did and that was "forget to upgrade it until the very end" so it's still got a bunch of BC-baddies in there. I just snagged a new robe for it, which is nice, but I'm well-aware I should have been paying more attention to my quest drops instead of just grabbing and vendoring the plate items!
Fourth bag: Junk box. Random trinkets, quest items, consumables, reagents, holy water I've never dumped...just, stuff I pick up.
Fifth bag: General emptiness soon filled by mob drops and overflow from the junk box.
And there you have it. I'm a packrat with no bag space and a UI in need of some love. Don't ask to see my bank; it's worse.
And now, to tag others! Since I think Macbook wishes for just druid bags and UIs, I will tag:
Bear from BigBearButt
Leafy from Leafshine
Delos from Laser Chicken
Don't forget, even if you're not a blogger, Macbook would like to see your bags and UI, so send him some!
Thursday, January 22, 2009
"EZ-Mode" and Disappointment
This new patch brought about a bunch of changes I'm unhappy with. At first I was a little more than unhappy, but, well, I figured it best to give myself a little time to think about it.
Anyone can get into UBRS; my Seal of Ascension is worthless. My Drakefire Amulet, pointless. My Mallet of Zul'Farrak, unnecessary. My Scepter of Celebras, a broken stick. And worst of all to me, personally, my urn for Nightbane is vendor trash worth 2g.
I was so proud of that urn. I was proud that when I pugged or ran Karazhan with a guild, that I had been able to get through that rigor of Heroics to summon a boss for more drops. Even when I no longer needed anything off of Nightbane, it was just awesome. I never took that urn for granted, and it never left my bags. Even now it stays there, along with my Amulet and Seal, useless except for nostalgia. My scepter and mallet sit in my bank inventory, and I'm debating vendoring them. Something I loved to be able to bring out for people's alts or help other people to obtain, now semi-decent blues at zero durability.
The "dumbing down" of WoW is something that has been bothering me for a while. To object to it is a showcase of elitism, to condone it a showcase of incompetence. I've never really enjoyed when WoW was made easier; I've taken advantage of it, but it was never something I was happy about. Not being attuned for Hyjal or Black Temple caused me to gain Exalted rep without any perks, and I had no quest line for Illidan. I was missing out on an epic component of the game. I was half-attuned for Hyjal and a third attuned for Black Temple by the time WotLK was imminent and I couldn't find groups.
I wanted the epic quest line. I wanted to be a part of the story.
It's just an upsetting trend. PUGs were clearing Heroic Naxx before a full week had passed after release. The common theme is, besides Drakes on Sarth, there is no progression. I was told last night that if I could get to 80 by tonight, I would be taken to Naxxramas. I replied I only had 1.1k spellpower, and they laughed. They were clearing it in quest greens.
The once-premiere end-game raid of the World of Warcraft, with the best items in-game and the largest difficulty curve, can be farmed by fresh 80's in greens who have even just a decent concept of the boss fights. Isn't this...sad?
It just feels like, one day, you're going to be able to push a button and Lurker will pop up, and you'll loot the ZG fish boss's bait from the fishing camp. You no longer have to do quest lines for anything druid, it seems. Only Bear Form has remained at this point; even the aquatic form quest has been removed. That wasn't even hard! I would argue the Bear Form quest requires more effort, but I don't want them to remove that, too.
Part of this feels elitist to me, which is why I'm so uncomfortable with expressing my dislike for the changes. Like I said, now "anyone" can get into UBRS. But it's not really that I'm objecting to. I'm not saying I don't want everyone to be able to do it. It's both the sudden invalidation of my efforts to become attuned and go through quest lines, and the feel that the only part of the game that is important is the expansion. Blizzard pushes and pushes and pushes, removing every roadblock because that's "old" content.
If there are achievements for old instances, what exactly do you "achieve" if Blizz knocked down all the walls? Now the only reason to do those quests is to become Loremaster. And they even lowered the requirement for that!
I felt a bigger sense of achievement when things in the game took a little effort and trying. Moreso than when Blizzard tells me I am or was achieving.
Anyone can get into UBRS; my Seal of Ascension is worthless. My Drakefire Amulet, pointless. My Mallet of Zul'Farrak, unnecessary. My Scepter of Celebras, a broken stick. And worst of all to me, personally, my urn for Nightbane is vendor trash worth 2g.
I was so proud of that urn. I was proud that when I pugged or ran Karazhan with a guild, that I had been able to get through that rigor of Heroics to summon a boss for more drops. Even when I no longer needed anything off of Nightbane, it was just awesome. I never took that urn for granted, and it never left my bags. Even now it stays there, along with my Amulet and Seal, useless except for nostalgia. My scepter and mallet sit in my bank inventory, and I'm debating vendoring them. Something I loved to be able to bring out for people's alts or help other people to obtain, now semi-decent blues at zero durability.
The "dumbing down" of WoW is something that has been bothering me for a while. To object to it is a showcase of elitism, to condone it a showcase of incompetence. I've never really enjoyed when WoW was made easier; I've taken advantage of it, but it was never something I was happy about. Not being attuned for Hyjal or Black Temple caused me to gain Exalted rep without any perks, and I had no quest line for Illidan. I was missing out on an epic component of the game. I was half-attuned for Hyjal and a third attuned for Black Temple by the time WotLK was imminent and I couldn't find groups.
I wanted the epic quest line. I wanted to be a part of the story.
It's just an upsetting trend. PUGs were clearing Heroic Naxx before a full week had passed after release. The common theme is, besides Drakes on Sarth, there is no progression. I was told last night that if I could get to 80 by tonight, I would be taken to Naxxramas. I replied I only had 1.1k spellpower, and they laughed. They were clearing it in quest greens.
The once-premiere end-game raid of the World of Warcraft, with the best items in-game and the largest difficulty curve, can be farmed by fresh 80's in greens who have even just a decent concept of the boss fights. Isn't this...sad?
It just feels like, one day, you're going to be able to push a button and Lurker will pop up, and you'll loot the ZG fish boss's bait from the fishing camp. You no longer have to do quest lines for anything druid, it seems. Only Bear Form has remained at this point; even the aquatic form quest has been removed. That wasn't even hard! I would argue the Bear Form quest requires more effort, but I don't want them to remove that, too.
Part of this feels elitist to me, which is why I'm so uncomfortable with expressing my dislike for the changes. Like I said, now "anyone" can get into UBRS. But it's not really that I'm objecting to. I'm not saying I don't want everyone to be able to do it. It's both the sudden invalidation of my efforts to become attuned and go through quest lines, and the feel that the only part of the game that is important is the expansion. Blizzard pushes and pushes and pushes, removing every roadblock because that's "old" content.
If there are achievements for old instances, what exactly do you "achieve" if Blizz knocked down all the walls? Now the only reason to do those quests is to become Loremaster. And they even lowered the requirement for that!
I felt a bigger sense of achievement when things in the game took a little effort and trying. Moreso than when Blizzard tells me I am or was achieving.
Tuesday, January 20, 2009
My Turn...
Okay, so everyone but me has had their weekly rant, blog-wise, anyhow, and I've yet to voice mine. Seeing as I'm famous for them, it's about time I catch up to the game. And my topic?
Arena.
Bloody, goddamn, pointless arena. I love it. I have no idea why, but I've been an arena junkie since the damn thing came out. I leveled a Paladin holy from 1-70 for the sheer purpose of healing my RL friends in their 3v3. I reveled in it, cheering as we dominated other teams, and giving rise to some of the guild stories that would be repeated for years (I'll share one that comes to mind towards the end of this post). I also cursed in frustration as Blizzard unbalanced this class or that class and we had to scramble to keep up. In Season 1 a Warrior friend (Nosaaj, a DK, now), a Warlock friend (Sileo, now a Rogue), and I rode to 2000, and got our titles briefly (before Blizzard took them away again, bastards). In Season 2 we held our own, and by Season 3 I was a warrior, and arena-ed with Bell, since Nos and Sileo had petered out of the PvP scene. For a pve sword arms warrior and a pve resto druid, we did alright.
I cannot tell you how I waited with bated breath for the new Arena Season to come out. That was the drive for me leveling to 80. I couldn't WAIT to try out my new pally (which I had rolled after reviewing the new paladin talents BEFORE everyone started playing them on the PTR, thank you very much) in the kill-or-be-killed atmosphere of the Arena.
Well, screw you too, Blizzard.
On the day of Arena release, I teamed up with another friend of mine, a Boomkin by the name of Greaseninja, and we hit 2s like a ton of bricks. Playing a comp that was by everyone's definition "gimp", we hit 1650 easily, but at 1700, we ran into a DK/ret pally team. And after that, another. And another. And another. Then the disc priest/rogue team. And the DK/DK team.
I have never used the "popular" comp. I never will, unless I have a friend that happens to be my complementary class and is interested. My 1800+ 3s team is a Boomkin, disc Priest, and Retadin....which wasn't common until a week ago. My 2s team is off-and-on a Feral Druid and a Boomkin, and we still maintain a 1750+ rating most of the time.
Needless to say, I became frustrated rapidly, not understanding how Blizzard could honestly think the classes were at all balanced....until I read that they didn't. Even in their early reviews of their own PTR they had commented on how broken the DK class in general was, how an innate 40% reduction of all damage and immunity to stuns followed by A COMPLETE IMMUNITY TO MAGICAL EFFECTS THAT GAVE THEM RUNIC POWER WHEN IT ABSORBED DAMAGE followed by ANOTHER 40% reduction in damage for 5 hits followed by a silence, an interrupt, a stun, a fire-and-forget AoE fear, and a catch-all crap-on-magic AoE shield was "possibly" a little overboard.
"Possibly" my ass.
But don't get me wrong, I don't have it out for DKs in particular. I hate paladins too. The self-serving bastards who bubble at the earliest opportunity and proceed to deal 100% damage with no detrimental effect other than a slower swing time, which doesn't even matter because your 3 main attacks are all instant anyway. How is that balanced there, geniuses? I once killed two of these FoTM scrubs at 1750 in 2s after they destroyed my partner....they both bubbled, I didn't.
Mages? Yes, because arcane blast takes a lot of skill. Playing a mage used to involve using your brain a little, and I had immense respect for the kiters. Nowadays? LOL SPAM WIN. I once killed two of these idiots too.
Hunters....don't even get me started.
But you know, all these little broken kinks aside, you know what burns my buns the most? Blizzard KNEW about them. They went through extensive testing, and discovered the problems early on...and released Arena anyway, announcing a patch that would FIX THE PROBLEMS WITH ARENA the same day.
Thanks for disrespecting the PvPers, Blizz. We appreciate it.
By the way, while you're fixing all the problems you SHOULD have fixed a month and a half ago, could you toss the Warriors a bone? I absolutely annihilate 9/10 of them without so much as tossing a FoL on myself. Give me a break.
- A Pissed Off Sannhet
P.S. Please, those of you with skill, who have taken the time to learn your class instead of rolling FotM clones, don't take offense, as this is not directed at you, and I'm sure you deal with the same things on a weekly basis.
P.P.S. The story I was going to mention was a 3s match against some random comp with the name "PWN UR FACE". They killed our warlock right off the bat, leaving the plate wall of my holy pally and our arms warrior. Scrambling for momentum, we downed their rogue and chased their hunter around. I became so frustrated at his kiting that as I HoJed him, I screamed into vent "YOUR FACE ON MY DICK!" and our arms warrior said stoicly "That's our guild leader /shrug" and executed the hunter on the spot. Good times, good times.
Arena.
Bloody, goddamn, pointless arena. I love it. I have no idea why, but I've been an arena junkie since the damn thing came out. I leveled a Paladin holy from 1-70 for the sheer purpose of healing my RL friends in their 3v3. I reveled in it, cheering as we dominated other teams, and giving rise to some of the guild stories that would be repeated for years (I'll share one that comes to mind towards the end of this post). I also cursed in frustration as Blizzard unbalanced this class or that class and we had to scramble to keep up. In Season 1 a Warrior friend (Nosaaj, a DK, now), a Warlock friend (Sileo, now a Rogue), and I rode to 2000, and got our titles briefly (before Blizzard took them away again, bastards). In Season 2 we held our own, and by Season 3 I was a warrior, and arena-ed with Bell, since Nos and Sileo had petered out of the PvP scene. For a pve sword arms warrior and a pve resto druid, we did alright.
I cannot tell you how I waited with bated breath for the new Arena Season to come out. That was the drive for me leveling to 80. I couldn't WAIT to try out my new pally (which I had rolled after reviewing the new paladin talents BEFORE everyone started playing them on the PTR, thank you very much) in the kill-or-be-killed atmosphere of the Arena.
Well, screw you too, Blizzard.
On the day of Arena release, I teamed up with another friend of mine, a Boomkin by the name of Greaseninja, and we hit 2s like a ton of bricks. Playing a comp that was by everyone's definition "gimp", we hit 1650 easily, but at 1700, we ran into a DK/ret pally team. And after that, another. And another. And another. Then the disc priest/rogue team. And the DK/DK team.
I have never used the "popular" comp. I never will, unless I have a friend that happens to be my complementary class and is interested. My 1800+ 3s team is a Boomkin, disc Priest, and Retadin....which wasn't common until a week ago. My 2s team is off-and-on a Feral Druid and a Boomkin, and we still maintain a 1750+ rating most of the time.
Needless to say, I became frustrated rapidly, not understanding how Blizzard could honestly think the classes were at all balanced....until I read that they didn't. Even in their early reviews of their own PTR they had commented on how broken the DK class in general was, how an innate 40% reduction of all damage and immunity to stuns followed by A COMPLETE IMMUNITY TO MAGICAL EFFECTS THAT GAVE THEM RUNIC POWER WHEN IT ABSORBED DAMAGE followed by ANOTHER 40% reduction in damage for 5 hits followed by a silence, an interrupt, a stun, a fire-and-forget AoE fear, and a catch-all crap-on-magic AoE shield was "possibly" a little overboard.
"Possibly" my ass.
But don't get me wrong, I don't have it out for DKs in particular. I hate paladins too. The self-serving bastards who bubble at the earliest opportunity and proceed to deal 100% damage with no detrimental effect other than a slower swing time, which doesn't even matter because your 3 main attacks are all instant anyway. How is that balanced there, geniuses? I once killed two of these FoTM scrubs at 1750 in 2s after they destroyed my partner....they both bubbled, I didn't.
Mages? Yes, because arcane blast takes a lot of skill. Playing a mage used to involve using your brain a little, and I had immense respect for the kiters. Nowadays? LOL SPAM WIN. I once killed two of these idiots too.
Hunters....don't even get me started.
But you know, all these little broken kinks aside, you know what burns my buns the most? Blizzard KNEW about them. They went through extensive testing, and discovered the problems early on...and released Arena anyway, announcing a patch that would FIX THE PROBLEMS WITH ARENA the same day.
Thanks for disrespecting the PvPers, Blizz. We appreciate it.
By the way, while you're fixing all the problems you SHOULD have fixed a month and a half ago, could you toss the Warriors a bone? I absolutely annihilate 9/10 of them without so much as tossing a FoL on myself. Give me a break.
- A Pissed Off Sannhet
P.S. Please, those of you with skill, who have taken the time to learn your class instead of rolling FotM clones, don't take offense, as this is not directed at you, and I'm sure you deal with the same things on a weekly basis.
P.P.S. The story I was going to mention was a 3s match against some random comp with the name "PWN UR FACE". They killed our warlock right off the bat, leaving the plate wall of my holy pally and our arms warrior. Scrambling for momentum, we downed their rogue and chased their hunter around. I became so frustrated at his kiting that as I HoJed him, I screamed into vent "YOUR FACE ON MY DICK!" and our arms warrior said stoicly "That's our guild leader /shrug" and executed the hunter on the spot. Good times, good times.
Monday, January 19, 2009
Rez. Your. !@#$%^&. Pet.
It seems like I'm not the only one with bad PuGs these days.
Now, as most of you know, I received WotLK late, and did not really start levelling until after the New Years. Now I'm 77 1/2 (yes, that's a level) and enjoying the conveniences of an epic flight form once again. I've also been pugging almost everything; as most of my friends are 80, half the time they'll be in raids or heroics when I want to do an instance.
Now, in doing so, I've met some really great people. For example, Arik the gnome warrior. He said he'd never done Violet Hold on some of the bosses before. Yet he adapted to every single one, and we never wiped. No one ever died. It was just flawless, and afterwards we put each other on our friends lists in the hope of running things with each other again.
Then...then came the Azjol-Nerub run.
Or, at least, that's what it was supposed to be. But the instance wouldn't let us in, so we headed to Old Kingdom to do that instead.
It should have been a tip-off when the hunter said they only had 800 arrows, and they hoped they lasted.
It should have been a tip-off when the mage didn't have reagents for a table or group buffs.
It should have been a tip-off when the shadow priest mentions she's tried Azjol-Nerub 11 times and only once gotten past the first boss, and never gotten to the end.
But, well, those are all "in hindsight;" people just happen to be forgetful, and these things happen. She could have been horribly unlucky with PuGs. It's okay, we'll be fine.
Then the ret paladin tank (he's 80, in tank gear, so I figured it would be okay), pulls two groups and has no concept of AoE threat. That's okay, though; his dps has no concept of kill-order.
We wipe on the first boss because, even though they were told to do so, no one killed the Guardians. The priests says she'll try to announce it, and I point out that the game announces it, in yellow, in the center of their screen.
We down him the next time.
The shadow priest starts pulling for the paladin, since he has no range. She uses Mind Blast, so she gains enough aggro the ret paladin cannot yank it off her, and she dies. Multiple times. Except for the time the ret paladin runs into a group, and pulls a second, and then everyone dies but me because I shadowmelded. It's about this time that I see they're all in the same guild.
Oh yeah, guess what else? I figure out that the hunter hasn't rezzed his pet since the first time it died. It was a warpstalker. I ask him where his pet is. The mage and him say that it is dead. I, of course, respond that he should rez it. The answer is that it is bad, so he doesn't want to. This is also the hunter that didn't bring enough arrows, and at this time is down to 80. I know someone who would be very dissappointed in you, sir.
Also...they're standing in fire. Repeatedly. After I say in chat not to. Review the results:
This was after the second time I had asked. And he wasn't the only one!
After the wipe on the third boss, I split. They said they had to go repair; my armor was only at half durability by that point, so it was obvious they came unprepared. I said I was done, left group, and went to Drak'Tharon Keep with Sannhet, where we killed everything with ease.
This group bothered me because I had never before felt so abused. I am overgeared for the level I am at, thanks to my dedication, research, and raiding in the Burning Crusade. I have made about four upgrades, maybe five since entering Wrath of the Lich King, and I still have over 1.1k +healing. My healing saved them from their own stupidity and clumsiness time and time again. I saved them from standing in the fire, from pulling too many groups, from being too slow on dps by pounding every key, every cooldown, every OSHI- button. And I know I shouldn't have; after all, I wrote an entire post about why that was a bad thing.
So why, then, would I specifically hide the name of one of them in that picture? Why haven't I called out their guild?
They were nice. They were not rude, or mean, they never yelled at anyone over wipes. It was obvious they were not hardcore players, and they were just in it for the fun. Even after wipes, they were like "it's okay, we'll try again." And I love and support that mentality. I left because I no longer wanted to carry them through the instance.
And trashing their guild would do me no good, at all. In Sannhet's group, we invited in a hunter (different hunter) from their guild. And he was great. Did everything hunters should do.
So, in the end, the four members of that guild, I will never instance with again. They were nice, obviously there to down some bosses and have fun, but they had not put any effort to be prepared or even really know what they were doing. They didn't follow direction well (which I suppose could be coddled by the "don't worry, we'll try again" attitude) and got me killed more than I liked.
Great people. Bad players.
Now, as most of you know, I received WotLK late, and did not really start levelling until after the New Years. Now I'm 77 1/2 (yes, that's a level) and enjoying the conveniences of an epic flight form once again. I've also been pugging almost everything; as most of my friends are 80, half the time they'll be in raids or heroics when I want to do an instance.
Now, in doing so, I've met some really great people. For example, Arik the gnome warrior. He said he'd never done Violet Hold on some of the bosses before. Yet he adapted to every single one, and we never wiped. No one ever died. It was just flawless, and afterwards we put each other on our friends lists in the hope of running things with each other again.
Then...then came the Azjol-Nerub run.
Or, at least, that's what it was supposed to be. But the instance wouldn't let us in, so we headed to Old Kingdom to do that instead.
It should have been a tip-off when the hunter said they only had 800 arrows, and they hoped they lasted.
It should have been a tip-off when the mage didn't have reagents for a table or group buffs.
It should have been a tip-off when the shadow priest mentions she's tried Azjol-Nerub 11 times and only once gotten past the first boss, and never gotten to the end.
But, well, those are all "in hindsight;" people just happen to be forgetful, and these things happen. She could have been horribly unlucky with PuGs. It's okay, we'll be fine.
Then the ret paladin tank (he's 80, in tank gear, so I figured it would be okay), pulls two groups and has no concept of AoE threat. That's okay, though; his dps has no concept of kill-order.
We wipe on the first boss because, even though they were told to do so, no one killed the Guardians. The priests says she'll try to announce it, and I point out that the game announces it, in yellow, in the center of their screen.
We down him the next time.
The shadow priest starts pulling for the paladin, since he has no range. She uses Mind Blast, so she gains enough aggro the ret paladin cannot yank it off her, and she dies. Multiple times. Except for the time the ret paladin runs into a group, and pulls a second, and then everyone dies but me because I shadowmelded. It's about this time that I see they're all in the same guild.
Oh yeah, guess what else? I figure out that the hunter hasn't rezzed his pet since the first time it died. It was a warpstalker. I ask him where his pet is. The mage and him say that it is dead. I, of course, respond that he should rez it. The answer is that it is bad, so he doesn't want to. This is also the hunter that didn't bring enough arrows, and at this time is down to 80. I know someone who would be very dissappointed in you, sir.
Also...they're standing in fire. Repeatedly. After I say in chat not to. Review the results:
This was after the second time I had asked. And he wasn't the only one!
After the wipe on the third boss, I split. They said they had to go repair; my armor was only at half durability by that point, so it was obvious they came unprepared. I said I was done, left group, and went to Drak'Tharon Keep with Sannhet, where we killed everything with ease.
This group bothered me because I had never before felt so abused. I am overgeared for the level I am at, thanks to my dedication, research, and raiding in the Burning Crusade. I have made about four upgrades, maybe five since entering Wrath of the Lich King, and I still have over 1.1k +healing. My healing saved them from their own stupidity and clumsiness time and time again. I saved them from standing in the fire, from pulling too many groups, from being too slow on dps by pounding every key, every cooldown, every OSHI- button. And I know I shouldn't have; after all, I wrote an entire post about why that was a bad thing.
So why, then, would I specifically hide the name of one of them in that picture? Why haven't I called out their guild?
They were nice. They were not rude, or mean, they never yelled at anyone over wipes. It was obvious they were not hardcore players, and they were just in it for the fun. Even after wipes, they were like "it's okay, we'll try again." And I love and support that mentality. I left because I no longer wanted to carry them through the instance.
And trashing their guild would do me no good, at all. In Sannhet's group, we invited in a hunter (different hunter) from their guild. And he was great. Did everything hunters should do.
So, in the end, the four members of that guild, I will never instance with again. They were nice, obviously there to down some bosses and have fun, but they had not put any effort to be prepared or even really know what they were doing. They didn't follow direction well (which I suppose could be coddled by the "don't worry, we'll try again" attitude) and got me killed more than I liked.
Great people. Bad players.
Friday, January 16, 2009
Whiskey Tango Foxtrot: Operation Dead Night (No. 2)
Okay so it's been a liiiitle longer than I intended since I did my last Death Knight tanking-related post, and there are plenty of reasons [read: excuses] for that.
The first of which is that I was trying to get home for the holidays, a nigh-black ops endeavor that quite nearly resulted in complete mission failure. (For those of you who care, which is likely a paltry two of of you, I did eventually make it back to CONUS, or the US, for a couple days, and it was refreshing, to say the least.)
On a less personal note, I was also deciding the future of the remaining 10 or so people that devotedly follow me in-game for reasons I cannot possibly fathom, given the dismal destruction my military service wrought on the last guild I lead. We have since merged into another guild, which gives me some breathing room, although it might be a temporary arrangement, since it is on a trial basis.
But, all my meaningless, dry, disinterested ranting aside, it's time for the second brief on DK tanking, and the itemization and accessories that go with it.
What's In Fashion
Defense Is This Season's Block Value
The main issue DK tanks encounter when choosing their gear sets is for most the ever-elusive defense rating. Although I suppose green or red is nearly as important for some. Fashion choice aside, with the elimination of crushing blows, the focus falls even more firmly on the "defense cap". At 80 this "cap" (my repeated use of quotations is due to this cap having nothing to do with a ceiling of any kind, which raises my eyebrow as to why it's called that at all) is a steep 540, or ~6% critical strike reduction. The main issue being that without the ever popular "sword-and-bored", or some new fangled nonsense (Rune of the Stoneskin Gargoyle), and with the decided lack of tanking 2handers in the the game, less itemization points can go towards avoidance.
Good thing for you that all my points I've been mulling over for the last few weeks in order to help you out will all be moot come next patch, due to the new Rune I just linked and the possibility of two new blacksmithing tank 2hander patterns.
Dual wielding DKs, widely regarded as the leper colony of WoW (having taken the long-held place of the lolret), have a slightly easier time with the defense cap due to the prevalence of 1handed tanking weapons, but are still hampered by the need for 2.2 or slower weapons to minimize the all powerful parrygib.
In other, related news, Scarele over at Dancing Rune Weapon has compiled you a rather extensive pre-raiding tank gear list, which was something I was intending to do. Beaten to the punch again. Epic, epic fail.
So I suppose I'll switch straight to the next topic of my post.
Accessorizing
Each Of You Is Unique!
With the rise of the new profession, Inscription, on the....well, the rise....man I need to find some new material...."itemization" has taken on a whole new meaning. Now you can [quote]customize[/unquote] your character to a degree never before possible! And thus arises (ha, Sann: 1, thesaurus: 0!) the age-old question....how I mine for fish?
Glyph of Pestilence [Minor]
As pestilence is the bread-and-butter of your AoE rotation (specifically the bread, with blood boil as the butter, although this analogy is making me sick to my stomach), this glyph is incredibly useful.
Glyph of Dark Command [Major]
With the rather absurd amount of miss rate Blizz seems to have attached to ALL the taunts, this glyph isn't exactly a must-have, but it certainly helps when you have that overzealous retadin (sorry, my bad dawg).
Glyph of Bone Shield [Major]
Upside: you get five for the price of four! Downside: N/A. Sounds like a win/win to me.
Glyph of Icebound Fortitude [Major]
Something for nothing has always seemed like a good thing to me, and since you should be rotating IBF as much as inhumanly possibly, having it cost absolutely no runic power is definitely...a good thing.
Glyph of Death and Decay [Major]
As it stands now, this glyph is very useful, both for interrupting spellcasting in large groups and giving you a few precious "okay guys, stop hitting me" seconds. Expect a complete overhaul come next patch.
Glyph of Death Grip [Major]
Situational at best, this short stun can give you a chance to get a few heals or generate some aggro...although the mob is forced to attack you already. Like I said, situational.
Glyph of Frost Strike [Major]
Blah blah blah, situational, blah blah blah, frost.
I was hoping to delay this post until the next patch lumbered its way onto our computers, but it appears that we'll sooner wait for the arrival of the next ice age than the sweeping changes for the bugs and broken classes that are decimating arena play right now. With deep, deep bitterness in my heart, this is Sannhet, signing off the 2nd installment of....oh, bloody hell, you know the drill.
The first of which is that I was trying to get home for the holidays, a nigh-black ops endeavor that quite nearly resulted in complete mission failure. (For those of you who care, which is likely a paltry two of of you, I did eventually make it back to CONUS, or the US, for a couple days, and it was refreshing, to say the least.)
On a less personal note, I was also deciding the future of the remaining 10 or so people that devotedly follow me in-game for reasons I cannot possibly fathom, given the dismal destruction my military service wrought on the last guild I lead. We have since merged into another guild, which gives me some breathing room, although it might be a temporary arrangement, since it is on a trial basis.
But, all my meaningless, dry, disinterested ranting aside, it's time for the second brief on DK tanking, and the itemization and accessories that go with it.
What's In Fashion
Defense Is This Season's Block Value
The main issue DK tanks encounter when choosing their gear sets is for most the ever-elusive defense rating. Although I suppose green or red is nearly as important for some. Fashion choice aside, with the elimination of crushing blows, the focus falls even more firmly on the "defense cap". At 80 this "cap" (my repeated use of quotations is due to this cap having nothing to do with a ceiling of any kind, which raises my eyebrow as to why it's called that at all) is a steep 540, or ~6% critical strike reduction. The main issue being that without the ever popular "sword-and-bored", or some new fangled nonsense (Rune of the Stoneskin Gargoyle), and with the decided lack of tanking 2handers in the the game, less itemization points can go towards avoidance.
Good thing for you that all my points I've been mulling over for the last few weeks in order to help you out will all be moot come next patch, due to the new Rune I just linked and the possibility of two new blacksmithing tank 2hander patterns.
Dual wielding DKs, widely regarded as the leper colony of WoW (having taken the long-held place of the lolret), have a slightly easier time with the defense cap due to the prevalence of 1handed tanking weapons, but are still hampered by the need for 2.2 or slower weapons to minimize the all powerful parrygib.
In other, related news, Scarele over at Dancing Rune Weapon has compiled you a rather extensive pre-raiding tank gear list, which was something I was intending to do. Beaten to the punch again. Epic, epic fail.
So I suppose I'll switch straight to the next topic of my post.
Accessorizing
Each Of You Is Unique!
With the rise of the new profession, Inscription, on the....well, the rise....man I need to find some new material...."itemization" has taken on a whole new meaning. Now you can [quote]customize[/unquote] your character to a degree never before possible! And thus arises (ha, Sann: 1, thesaurus: 0!) the age-old question....how I mine for fish?
Glyph of Pestilence [Minor]
As pestilence is the bread-and-butter of your AoE rotation (specifically the bread, with blood boil as the butter, although this analogy is making me sick to my stomach), this glyph is incredibly useful.
Glyph of Dark Command [Major]
With the rather absurd amount of miss rate Blizz seems to have attached to ALL the taunts, this glyph isn't exactly a must-have, but it certainly helps when you have that overzealous retadin (sorry, my bad dawg).
Glyph of Bone Shield [Major]
Upside: you get five for the price of four! Downside: N/A. Sounds like a win/win to me.
Glyph of Icebound Fortitude [Major]
Something for nothing has always seemed like a good thing to me, and since you should be rotating IBF as much as inhumanly possibly, having it cost absolutely no runic power is definitely...a good thing.
Glyph of Death and Decay [Major]
As it stands now, this glyph is very useful, both for interrupting spellcasting in large groups and giving you a few precious "okay guys, stop hitting me" seconds. Expect a complete overhaul come next patch.
Glyph of Death Grip [Major]
Situational at best, this short stun can give you a chance to get a few heals or generate some aggro...although the mob is forced to attack you already. Like I said, situational.
Glyph of Frost Strike [Major]
Blah blah blah, situational, blah blah blah, frost.
I was hoping to delay this post until the next patch lumbered its way onto our computers, but it appears that we'll sooner wait for the arrival of the next ice age than the sweeping changes for the bugs and broken classes that are decimating arena play right now. With deep, deep bitterness in my heart, this is Sannhet, signing off the 2nd installment of....oh, bloody hell, you know the drill.
Monday, January 12, 2009
Unconscionable
World of Warcraft has never been a bubbly, friendly place. Most of your quest objectives require the death of all sorts of different species, people or “abominations.” But, with few exceptions (like Stitches), you’re always the “good guy,” or the heroine. There’s not much recrimination for what you’ve done. Sure, if you go at war with the Booty Bay goblins you get friendly with some pirates and they give you a hat and you get a title. That’s actually a reward for going “bad,” and goblins outside Azeroth don’t seem to really care.
What WotLK seems to focus on, intently, is guilt and consequences.
Look at your quests. Several involve torture. Many involve willing genocide, the capture of infants, or deaths of once-allies. In early quests you do what the Kirin Tor are too good for, and then you kill a sorcerer forced into service against her will, and receive a letter from a grieving parent who doesn’t know you did it.
Face it, you’ve always done “bad things” while playing WoW. You’ve killed other players over flags, you’ve killed ogres for a piece of paper they drop (ogres who call you their king, even), you’ve invaded castles and jungles and just wreaked havoc so you could get some gold or gear or sometimes save the world (not necessarily a bad thing). You’ve decimated the populations of entire species for achievements and Nessginwary.
WoW is just finally making you notice that maybe, just maybe, what you’re doing may not always be okay. That you might not always be in the right, and you can’t always be the hero. Not even a paladin’s armor comes out untarnished, nor a priest’s. Everywhere there is genocide, racism, mistaken identities, dirty secrets and righteous causes that have terrible costs.
I have not yet experienced the culling of Stratholme, so I cannot speak for it. But from what I have experienced so far, WoW has stripped away the shiny veneer of the quintessential “hero” with a heavy application of guilt and bloodshed. It’s much more real now that your actions have heavier consequences than simply a frown or an “oops.”
What WotLK seems to focus on, intently, is guilt and consequences.
Look at your quests. Several involve torture. Many involve willing genocide, the capture of infants, or deaths of once-allies. In early quests you do what the Kirin Tor are too good for, and then you kill a sorcerer forced into service against her will, and receive a letter from a grieving parent who doesn’t know you did it.
Face it, you’ve always done “bad things” while playing WoW. You’ve killed other players over flags, you’ve killed ogres for a piece of paper they drop (ogres who call you their king, even), you’ve invaded castles and jungles and just wreaked havoc so you could get some gold or gear or sometimes save the world (not necessarily a bad thing). You’ve decimated the populations of entire species for achievements and Nessginwary.
WoW is just finally making you notice that maybe, just maybe, what you’re doing may not always be okay. That you might not always be in the right, and you can’t always be the hero. Not even a paladin’s armor comes out untarnished, nor a priest’s. Everywhere there is genocide, racism, mistaken identities, dirty secrets and righteous causes that have terrible costs.
I have not yet experienced the culling of Stratholme, so I cannot speak for it. But from what I have experienced so far, WoW has stripped away the shiny veneer of the quintessential “hero” with a heavy application of guilt and bloodshed. It’s much more real now that your actions have heavier consequences than simply a frown or an “oops.”
Tuesday, January 6, 2009
I'm Back!
Hey everyone! I'm back! I know, boo-hoo, the guest posts were much awesomer. And now you're stuck with boring old Bell.
QQ MOAR! YOUR TEARS SUSTAIN ME OM NOM NOM.
Okay, so I'm a little hyper. I got a new computer! And we all thought it would never happen. It is a gorgeous little Asus computer that runs like a dream. No lag in Dalaran! I love it, I do.
But, due to the circumstances under which I purchased this laptop (my old one refused to turn on at all), I don't have access to anything but my school work, which I had saved on a flash drive. So it's a slow process of making new screenshots and recovering old pictures and the like.
I have shiny new programs like GIMP (thanks to One Among Many). And with a little help from Phaelia, you all have a pretty new banner to look at! Soon I'm going to go back through my blogroll and fix it up nice, and make some little tweaks here and there. Expect a new pic on the side sometime whenever I can get Sann alone to take a screenshot!
Thanks for all the comments while I was away!
QQ MOAR! YOUR TEARS SUSTAIN ME OM NOM NOM.
Okay, so I'm a little hyper. I got a new computer! And we all thought it would never happen. It is a gorgeous little Asus computer that runs like a dream. No lag in Dalaran! I love it, I do.
But, due to the circumstances under which I purchased this laptop (my old one refused to turn on at all), I don't have access to anything but my school work, which I had saved on a flash drive. So it's a slow process of making new screenshots and recovering old pictures and the like.
I have shiny new programs like GIMP (thanks to One Among Many). And with a little help from Phaelia, you all have a pretty new banner to look at! Soon I'm going to go back through my blogroll and fix it up nice, and make some little tweaks here and there. Expect a new pic on the side sometime whenever I can get Sann alone to take a screenshot!
Thanks for all the comments while I was away!
Sunday, January 4, 2009
Guest Post: Boomkin… er… Resto… er… Boomkin?… er… Resto? LFG
I was trying to catch up on my blog reading today, which has gotten woefully behind, and saw Bell’s request for some guest blogging to get her through the holidays. There are several druid blogs in my rotation of things to read, and I’ve thought of starting one myself, but thought… meh… who has the time? Look at poor Bell always juggling a bazillion things and lamenting her lack of time in her blog. But one blog entry I thought I might be able to pull off, and help out a blogger who I very much enjoy in the process.
So here’s my story about why I’m not level 80.
Syll, my main toon (whazzup, Duskwood?), is about 300,000 xp from level 80. 300,000 xp. That’s… what… 2 hours of playtime, max? And last night I could have done it. I could have finished it up, seen my achievement blasted through guild chat, whooped it all up. I mean, everything was in line in the universe for this to happen. My husband had actually FALLEN ASLEEP and wouldn’t have even noticed if I was playing late into the evening. I was well-fed, but had some holiday snacks on standby (peanut brittle ftw!). Kids were bathed and tucked in and settled into that perfectly peaceful rhythm of the almost-snore of youth. I had rested xp all the way to 80. I settled into my computer chair and played… for half an hour. I then turned my computer off and went to watch the latest offering Netflix had sent my way.
Why, gentle reader, you may ask? A fine question. The reason is I can’t choose between Boomkin and Resto and, until I reach 80, I don’t have to.
A little history may be in order here. Syll was my first WOW toon, and for a long, long, looooong time, he was my only WOW toon. I picked a druid because it was inconceivable to me how someone could NOT play a druid based upon their abilities and flexibility. And I wanted to heal. It’s just part of who I am. So poor Sylly was a healer from the moment he hit Azerothian soil. Not that he minded. It took him months to realize that every friend he made quickly out leveled him… he was happy making new ones. He was content to bore every mob he ever met to death, merrily popping HOTs on himself along the way. He didn’t KNOW the pure exhilaration of nuking 5 things into the ground at once. He didn’t KNOW that corpse runs could be occurrences only experienced due to moments of sheer stupidity on the part of his operator, but took them as a matter of course if more than, say 2-3 mobs at his level decided to take a bite out of his butt. He was straight Resto from level 1-70.
Tree all the way. He ended up a T5-T6 raider in the end, with a full complement of sweet badge/raid epics and a plus heals number (remember those?) that was always welcome wherever he went. He had his own style for rolling out HOTs and tossing innervates and such around that was a joy to behold. And he was happy… until…
Until I leveled a mage. It’s true. I broke down and rolled an alt. I never intended for her to be played. She was actually created at the behest of a guildie as part of an off-color joke. I leveled her, slowly at first. She almost died off at about level 40. Anyone who’s leveled a mage to, say, 50 knows why. But I began to love her. It was so much FUN to have huge amounts of unbridled whoopass at my disposal. I feverishly worked to get her to 70 before the expansion, and poor Syll only got to come out for raids and to farm mats for raiding. I still loved him, but why would someone want to do dailies on a tree when they could do them with an ice mage???
Then word came of the expansion, and in a fit of misery and despair at the thought of Syll wading through ten levels of quests at a snail's pace, I got an idea. Picture me here rubbing my hands together and looking like the Grinch when he got HIS wonderful, awful idea of how to keep Christmas from coming. I could level Syll BOOMKIN! (Feverish light in my eyes). Switch him over into a gleefully fat, goofily wonderful owl beast just to speed up the leveling process, to take out some of the agony of crawling through quest content. (Mad cackles). My guildies wouldn’t be ready to raid for weeks anyway, I reasoned, so they won’t need Sylly’s uber leet heals; they’d never miss them. And I’d switch back to Resto as soon as I dinged 80.
Which is why I haven’t dinged 80, of course. Because being a Boomkin is SO MUCH FUN! Holy Cats (as Bricco would say)! I’ve been running around Northrend just nuking everything to the GROUND! Running ORANGE QUESTS without thinking twice about it. Dancing with everyone, everywhere, at the drop of a hat because… lol… well you’ve seen the Boomkin dance, right? I’m having a blast!
Now, I know full well that this unchecked DPS will come to an end soon. Syll is a healer at heart. Hell, I never even took Healbot off my interface, so for 10 levels I’ve still been tracking everyone’s health everywhere I go, and hopping in to help out the healers in a pinch. I like the support role that a healer plays. And I still have Aannie, my mage, who is waiting patiently at level 71 for me to take her out of park and let her reduce all of Northrend to tiny bits. Also, my guild recruited me as a healer, and I get great satisfaction out of being part of our healing corps. But, for one more day, I’m still lingering at 79, like Wendy flying off to face pirates and Indians with Peter Pan before having to grow up and leave the nursery. Maybe two more days. Yes, definitely two more days… or perhaps three...
So here’s my story about why I’m not level 80.
Syll, my main toon (whazzup, Duskwood?), is about 300,000 xp from level 80. 300,000 xp. That’s… what… 2 hours of playtime, max? And last night I could have done it. I could have finished it up, seen my achievement blasted through guild chat, whooped it all up. I mean, everything was in line in the universe for this to happen. My husband had actually FALLEN ASLEEP and wouldn’t have even noticed if I was playing late into the evening. I was well-fed, but had some holiday snacks on standby (peanut brittle ftw!). Kids were bathed and tucked in and settled into that perfectly peaceful rhythm of the almost-snore of youth. I had rested xp all the way to 80. I settled into my computer chair and played… for half an hour. I then turned my computer off and went to watch the latest offering Netflix had sent my way.
Why, gentle reader, you may ask? A fine question. The reason is I can’t choose between Boomkin and Resto and, until I reach 80, I don’t have to.
A little history may be in order here. Syll was my first WOW toon, and for a long, long, looooong time, he was my only WOW toon. I picked a druid because it was inconceivable to me how someone could NOT play a druid based upon their abilities and flexibility. And I wanted to heal. It’s just part of who I am. So poor Sylly was a healer from the moment he hit Azerothian soil. Not that he minded. It took him months to realize that every friend he made quickly out leveled him… he was happy making new ones. He was content to bore every mob he ever met to death, merrily popping HOTs on himself along the way. He didn’t KNOW the pure exhilaration of nuking 5 things into the ground at once. He didn’t KNOW that corpse runs could be occurrences only experienced due to moments of sheer stupidity on the part of his operator, but took them as a matter of course if more than, say 2-3 mobs at his level decided to take a bite out of his butt. He was straight Resto from level 1-70.
Tree all the way. He ended up a T5-T6 raider in the end, with a full complement of sweet badge/raid epics and a plus heals number (remember those?) that was always welcome wherever he went. He had his own style for rolling out HOTs and tossing innervates and such around that was a joy to behold. And he was happy… until…
Until I leveled a mage. It’s true. I broke down and rolled an alt. I never intended for her to be played. She was actually created at the behest of a guildie as part of an off-color joke. I leveled her, slowly at first. She almost died off at about level 40. Anyone who’s leveled a mage to, say, 50 knows why. But I began to love her. It was so much FUN to have huge amounts of unbridled whoopass at my disposal. I feverishly worked to get her to 70 before the expansion, and poor Syll only got to come out for raids and to farm mats for raiding. I still loved him, but why would someone want to do dailies on a tree when they could do them with an ice mage???
Then word came of the expansion, and in a fit of misery and despair at the thought of Syll wading through ten levels of quests at a snail's pace, I got an idea. Picture me here rubbing my hands together and looking like the Grinch when he got HIS wonderful, awful idea of how to keep Christmas from coming. I could level Syll BOOMKIN! (Feverish light in my eyes). Switch him over into a gleefully fat, goofily wonderful owl beast just to speed up the leveling process, to take out some of the agony of crawling through quest content. (Mad cackles). My guildies wouldn’t be ready to raid for weeks anyway, I reasoned, so they won’t need Sylly’s uber leet heals; they’d never miss them. And I’d switch back to Resto as soon as I dinged 80.
Which is why I haven’t dinged 80, of course. Because being a Boomkin is SO MUCH FUN! Holy Cats (as Bricco would say)! I’ve been running around Northrend just nuking everything to the GROUND! Running ORANGE QUESTS without thinking twice about it. Dancing with everyone, everywhere, at the drop of a hat because… lol… well you’ve seen the Boomkin dance, right? I’m having a blast!
Now, I know full well that this unchecked DPS will come to an end soon. Syll is a healer at heart. Hell, I never even took Healbot off my interface, so for 10 levels I’ve still been tracking everyone’s health everywhere I go, and hopping in to help out the healers in a pinch. I like the support role that a healer plays. And I still have Aannie, my mage, who is waiting patiently at level 71 for me to take her out of park and let her reduce all of Northrend to tiny bits. Also, my guild recruited me as a healer, and I get great satisfaction out of being part of our healing corps. But, for one more day, I’m still lingering at 79, like Wendy flying off to face pirates and Indians with Peter Pan before having to grow up and leave the nursery. Maybe two more days. Yes, definitely two more days… or perhaps three...
Thursday, January 1, 2009
AFK, Posting: Happy New Year!
It's a new year, and I hope everyone is having a great start so far.
I'd like to think of the new year as a time for new beginnings, or simply just better continuations. Always improving! It's important.
My blog is pretty important to me. I track what searches people use to find me, how high I appear on google lists, what people comment about most, what helps people and what they just enjoy reading. Unfortunately, not everyone who reads comments, and I can't always tell if what I'm saying is funny, helpful or a waste of type.
I get about 200 unique visits a day, give or take, and sometimes 400-500 page views on any day. What I would like to know is what people find helpful, what they find entertaining, what they'd like to see more of.
I can't do everything. I'm hopeless with math; that's where Phaelia comes in. I'm not up to date with feral workings; Currant, Bear or Karthis would be more helpful there. I don't have the time or equipment to do podcasts like Twisted Nether or BRK (though being guests on them is fun, even if I do sound like a twelve year old). So, asking me for anything of that sort won't help.
I won't ask you what you like via polls; I find they give very little useful information. I would rather you simply leave a comment on what you've enjoyed over the years, whether it was the silly songs, the posts of general WoW conduct, boss guides, Bellbell's adventures, or, of course, my Resto-centric posts. Is there anything you never want to see me write about again, or that I could have covered better? Also write that down!
I appreciate your help, as, though I write this blog for myself, I also write it for my readers and to fulfill my desire to help people, even if it's just with a laugh or bit of advice.
Best wishes for the New Year!
I'd like to think of the new year as a time for new beginnings, or simply just better continuations. Always improving! It's important.
My blog is pretty important to me. I track what searches people use to find me, how high I appear on google lists, what people comment about most, what helps people and what they just enjoy reading. Unfortunately, not everyone who reads comments, and I can't always tell if what I'm saying is funny, helpful or a waste of type.
I get about 200 unique visits a day, give or take, and sometimes 400-500 page views on any day. What I would like to know is what people find helpful, what they find entertaining, what they'd like to see more of.
I can't do everything. I'm hopeless with math; that's where Phaelia comes in. I'm not up to date with feral workings; Currant, Bear or Karthis would be more helpful there. I don't have the time or equipment to do podcasts like Twisted Nether or BRK (though being guests on them is fun, even if I do sound like a twelve year old). So, asking me for anything of that sort won't help.
I won't ask you what you like via polls; I find they give very little useful information. I would rather you simply leave a comment on what you've enjoyed over the years, whether it was the silly songs, the posts of general WoW conduct, boss guides, Bellbell's adventures, or, of course, my Resto-centric posts. Is there anything you never want to see me write about again, or that I could have covered better? Also write that down!
I appreciate your help, as, though I write this blog for myself, I also write it for my readers and to fulfill my desire to help people, even if it's just with a laugh or bit of advice.
Best wishes for the New Year!
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