Two things right now I disagree with. Two things right now either aren't good enough or are just bad ideas. The first would be the cosmetic feral glyphs in WotLK, and the second would be the Recruit-A-Friend nonsense.
Anyway, I think I'll start with the first.
I'll admit, I'm not at the fore-front of WotLK knowledge. I don't really have the time right now to do an intense amount of research on druid changes and glyphs and DK's and all the other things coming out in the expansion. And I actually don't want to know too much about it. It's a roller coaster of changes and ups and downs with the beta, so I'm not too concerned with it until it becomes final.
However, I do read Bear's blog and he very recently talked about a red lynx glyph. I am actually not excited about this. My attitude is, basically, not impressed. If you have to use up a glyph spot for these polar bear or lynx glyphs, then you're not making your druid the best it can be, stat-, dps- and tanking-wise, if you use a cosmetic glyph. It would become the equivalent of leaving one of your sockets in your gear empty right now. I could not, in good conscience as a healer, sacrifice my utility to give myself green or blue leaves when I could be putting out a better HPS.
The other issue I have with this is it is doing almost nothing to deal with the deindividuation of druids. Except now, instead of the same purple bear and the same brown bear, you can be the same purple bear, the same brown bear or the same white bear. You can be the same purple cat, same brown cat or same red cat. It's not fixing it. It's not really doing anything but advertising that you're willing to sacrifice stats for cosmetics. It isn't really "unique"! Every single bear with the polar bear glyph will be the same polar bear.
It's like giving everyone at a Catholic school the choice between a blue uniform or a brown uniform. You have a choice in how you look, but blues are going to look like every other blue, and browns are going to be like every other brown.
Moving onto the other issue.
Recruit-A-Friend is what I like to call a Bad Idea. Not a Bad Idea in theory, but definitely in practice. Mostly because it only benefits the gifter and not the recipient in the long run.
If someone is just starting out in the game, allowing them to triple their experience right off the bat isn't good. If they decide they dislike their chosen character, they then need to pick another, and level three times as slowly. And in tripling experience, much of the old content is completely skippable. This sounds great to a veteran player, but in essence is very bad for a new player. Unless they only plan on ever levelling and playing one character, they're essentially lost.
Basically, any person brought to the game through Recruit-a-Friend will, on the non-tripled alt, be likely lost, confused, frustrated with the levelling speed, and unfamiliar with many zones, dungeons and quests (slowing them even further).
EDIT: I need to rewrite this post, but feel free to keep giving me information about glyphs and Recruit-A-Friend and such. It's obvious I need to do some more homework (damn the recruit-a-friend site being down while I was in first draft!), but I'm still not convinced these aren't "bad" or, at least, "not good enough" sorts of things. :)