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The following occurred as I was talking with a friend about raiding and how there's a difficult balance between doing necessary content and content people want to do. It's a balance of needs, wants and social structure that's much different than just playing the game by yourself.
(1:41:43 AM) Paradox: It's a game. If you don't want to go on that raid, why not just not go?
(1:43:28 AM) Bellwether: it's kind of different once you're in a raiding guild
(1:44:10 AM) Bellwether: it's like being on a sports team. People depend on you. If you decide to just up and not come because, for one night, it doesn't benefit you, what incentive does the guild as a whole have to do things that do benefit you?
(1:44:27 AM) Bellwether: After all, you've just proven you're only in it for yourself, and the hell with the other people.
It's easier when you're just playing by yourself or with a few other people. It ends faster, and you have a lot more control over what you do, who you play with and how long you play. When you get into the more complicated area of guild play, however, there's much more to it than that.
In a twenty five man guild, twenty four (or more) other people depend on you to be there not just for yourself, but for the group as a whole. People want to be able to rely on you and trust you'll be there for them like they were for you. Show you're just there for that sweet trinket or weapon, and they'll be less inclined to give it to you. In fact, you're more liable to be replaced or phased out for someone new.
(1:44:53 AM) Paradox: There's a difference between "not going because there's no incentive for you" and "not going because it's not enjoyable for you."
(1:45:15 AM) Paradox: I'd be willing to go on a raid I didn't need just for kicks if that's what my friends were doing.
(1:45:48 AM) Paradox: I ran a few people I met in PUGs through low level instances for the hell of it on Duranon a few times.
(1:45:57 AM) Paradox: If you're bitching about it, you do not need to be there.
(1:46:46 AM) Bellwether: Like I said; it's different when you're in a raiding guild. And we have incentives that make people want to be valuable to us. Our most valuable players are the ones who do things for the good of everyone, even if maybe on that particular raid night we are not doing the bosses they like.
(1:47:16 AM) Bellwether: You cannot cater to the desires of 25+ people and have a functional raid.
Raiding guilds can get a lot of flak in this area for taking a game
too seriously. If you aren't enjoying a game, you need to leave, stop playing, go do something else, right? Well, in a raiding guild, that's not always an option.
As mentioned previously, a guild wants to know you are valuable to them. The guild is already valuable to
you; unless you can find another guild of similar or greater progression, you need the guild, as a working entity, to get to the content you want to see, to get the gear you want to wear, and to play the game where you've said you want to play.
Except on first boss kills (and sometimes not even then) you will probably never find a raid group of 25 people who are completely chill and totally happy about what's happening. The main goal is to maximize the enjoyment of the most raiders possible; when the amount not enjoying it exceeds the amount enjoying it, it is time to switch. If only one or two are upset...well, it is tough luck for them.
Sounds pretty mercenary, doesn't it? Mercenary, maybe, but necessary.
(1:47:43 AM) Paradox: Mmm. Sounds to me like raiding guilds just aren't where I wanna be.
(1:47:56 AM) Bellwether: It isn't for everyone.
(1:48:04 AM) Paradox: I'd like to do raids when I get back in, but the idea of being obligated to play a game just boggles my mind a bit.
(1:48:45 AM) Paradox: When you get to the point that you're complaining about what you're doing in the game beyond an occasional bitch about this or that minor thing, it's time to reevaluate things I think.
(1:49:03 AM) Bellwether: You're not obligated. You do exactly how much you want to/feel the need to -- and the guild makes a decision on whether or not you're the kind of person they want around.
(1:49:17 AM) Paradox: //shrug
(1:50:09 AM) Bellwether: There's no forcing. There are incentives, such as "if you prove you're unreliable, we will replace you." or "we can't trust you to show up when we need you so there isn't a real incentive for us to want to give you gear over the person who is always here when we need them."
(1:50:38 AM) Bellwether: Raiding doesn't work without synergy and people moving together towards a goal.
(1:50:57 AM) Bellwether: Sometimes, to get to the things you really want, you have to kill the boss you hate.
You can't always get what you want
You can't always get what you want
You can't always get what you want
But if you try sometimes you might find
You get what you need.(1:51:33 AM) Paradox: Mmm. When/if I get back into it, I might give it a try. I do want to check out more endgame content.
(1:51:40 AM) Bellwether: You can pug a lot of it.
(1:51:50 AM) Bellwether: But you won't get as far as a real, organized guild.
(1:52:26 AM) Bellwether: (with good players; there are "real, organized" guilds who do not get as far as pugs because their player base is lacking)
(1:53:21 AM) Bellwether: Raiding guilds aren't for everyone, by any means. But if you want to try one, understanding the social difference is important.
WoW has admittedly gotten easier. But some things do not change, and that is the fact that to get as far as possible, as soon as possible, you need a dedicated, working group of good players who know how to play and who work together. And this means that, sometimes, you have to sacrifice what you
want to do and get done what others need.
In a perfect world, everyone would love all the content, would love all the encounters, the trash, the grind. But that's never going to happen, so you have to seek the proper balance in your raiding. If it eventually turns out that the cons out weigh the pros, then raiding is not for you.